Full notes
Full Blackwake update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Quality of life
Tooltips now flash yellow (they can be disabled completely in options)
Shot type descriptions added
Balance
Galleon sink rate decreased 15%, speed increased by 10%
Dagger swing speed +3x
Bottle swing speed +1.5x
Bottle bleeds 3x more severely than default rate
Axe swings 2x slower
Axe is now a one hit kill
Rapier has a 50% chance to bleed each swing
Rapier swing speed +2x
Cutlass swing speed +2x
Ramming now bleeds players within a radius of the impact
Ship spawn protection down to 35 from 60
Crew spawn protection (on a new ship) down to 10 from 60
Respawn protection distance from ship reduced to 40m from 100m
Bug Fixes
Adjusted cannon aiming code to lessen collision launching player
Island radius capture zone for CTB reverted
Fixed invisible colliders getting in the way of bullets on every ship, causing missed shots
Addressed collision issues that would allow ships to sail on top of other ships if they were low in the water
See you on the seas! - Dakota & Tyler
Source
Changelog.gg summarizes and formats this update. How we read updates.
