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Steam News24 September 20187y ago

3.5

Another update! We are still chipping away at getting bugs sorted and more to come soon. Bug Fixes Ram, rapier, and hand mortar medals should all track.

Full notes

Full Blackwake update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes0 additions0 changes3 removals
  • Gameplay
  • Fixes
  • UI and audio
fixedBug FixesRam, rapier, and hand mortar medals should all track. Mortar only counts on impact kills
removedBug Fixes"The booty has been reset" should no longer display for no reason at the start of TDM
fixedBug FixesFixed file formatting issue that may have caused various uncommon bugs
fixedBug FixesEnd screen visuals shouldn't be layered with ram shakes, sounds, heartbeats, or bleeding
fixedBug FixesPumping, Ship speeds, Swivel shot type etc UI should go away if you are on them at the time the ship is destroyed
fixedBug FixesFixed issue where disconnecting players would bug objects

Blackwake changes

fixedRam, rapier, and hand mortar medals should all track. Mortar only counts on impact kills
removed"The booty has been reset" should no longer display for no reason at the start of TDM
fixedFixed file formatting issue that may have caused various uncommon bugs
fixedEnd screen visuals shouldn't be layered with ram shakes, sounds, heartbeats, or bleeding
fixedPumping, Ship speeds, Swivel shot type etc UI should go away if you are on them at the time the ship is destroyed

Another update! We are still chipping away at getting bugs sorted and more to come soon.

Bug Fixes

  • Ram, rapier, and hand mortar medals should all track. Mortar only counts on impact kills

  • "The booty has been reset" should no longer display for no reason at the start of TDM

  • Fixed file formatting issue that may have caused various uncommon bugs

  • End screen visuals shouldn't be layered with ram shakes, sounds, heartbeats, or bleeding

  • Pumping, Ship speeds, Swivel shot type etc UI should go away if you are on them at the time the ship is destroyed

  • Fixed issue where disconnecting players would bug objects

  • Adjustments made to the third person reload system to make the progress sync more reliable

  • Swivel projectiles travel twice as fast so they are more reliable

  • Fixed handful of icebergs missing colliders

  • Players no longer die if they shoot a cannon at extremely close range to another ship

  • Should no longer be possible for a hole to become green and unfixable

  • Players at random locations of a ship won't be killed during a ram

  • Tomahawk should be more lethal and bounce off players less due to ping

Dakota & Tyler

Source

Steam News / 24 September 2018

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