Full notes
Full Blackwake update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Blackwake changes
Another update! We are still chipping away at getting bugs sorted and more to come soon.
Bug Fixes
Ram, rapier, and hand mortar medals should all track. Mortar only counts on impact kills
"The booty has been reset" should no longer display for no reason at the start of TDM
Fixed file formatting issue that may have caused various uncommon bugs
End screen visuals shouldn't be layered with ram shakes, sounds, heartbeats, or bleeding
Pumping, Ship speeds, Swivel shot type etc UI should go away if you are on them at the time the ship is destroyed
Fixed issue where disconnecting players would bug objects
Adjustments made to the third person reload system to make the progress sync more reliable
Swivel projectiles travel twice as fast so they are more reliable
Fixed handful of icebergs missing colliders
Players no longer die if they shoot a cannon at extremely close range to another ship
Should no longer be possible for a hole to become green and unfixable
Players at random locations of a ship won't be killed during a ram
Tomahawk should be more lethal and bounce off players less due to ping
Dakota & Tyler
Source
Changelog.gg summarizes and formats this update. How we read updates.
