Blacksmith Master News Roundup at the Hooded Horse August Publisher Sale
Blacksmith Master is part of the Hooded Horse August Publisher Sale at 25% off on Steam. Check it and other games out in the sale.
In this update1
Full notes
Full Blacksmith Master update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions4 changes1 removal
Balance
Store
Performance
changedBlacksmith Master News RoundupLuka has been hard at work on the next patch based on all of your feedback that you've shared in Steam reviews. Whether it's balance, features, suggestions, or any other feedback, we are reading your reviews. Less than a week ago, Update #9 came out, and it's a major one. Update #9 turns the Mastery Tree from a queue into a sandbox. Shield currency is gone. You complete one clear goal, then unlock any eligible mastery you want. That blows open the early game: rush the silver mine before the store, gun for advanced metalworking before the second floor, or steer into hiring upgrades first. The point is choice, not rails.
removedBlacksmith Master News RoundupAlso cleaned up: the tutorial softlock, ingot storages with smelting off now accept ingots, elite worker speed no longer scrambles miner and lumberjack paths, and design credits now belong to scholars, not blacksmiths. Full details here: [dynamiclink href=" https://store.steampowered.com/news/app/2292800/view/699866004494221550 "] Update #8 splits brains from brawn: scholars handle design, blacksmiths craft. Blacksmiths now care about walking speed. Scholars track walking speed, design speed, and collaboration. Design costs scale 100 → 400 → 1600 → 6400, which slows single-blueprint rushes and widens progression.
changedBlacksmith Master News RoundupDesign rooms matter. Plants, lighting, chalkboards, and bookshelves boost output, and scholars actually use them. Put tables side by side to trigger collaboration bonuses. Cleanup pass: Thai mastery stability, Steam Cloud on macOS, and smelter pricing rebalanced. Read the full details here:
changedBlacksmith Master News Roundup[dynamiclink href=" https://store.steampowered.com/news/app/2292800/view/505083956845085671 "]Alright, that's it for now. Happy gaming!
changedLuka has been hard at work on the next patch based on all of your feedback that you've shared in Steam reviews. Whether it's balance, features, suggestions, or any other feedback, we are reading your reviews. Less than a week ago, Update #9 came out, and it's a major one. Update #9 turns the Mastery Tree from a queue into a sandbox. Shield currency is gone. You complete one clear goal, then unlock any eligible mastery you want. That blows open the early game: rush the silver mine before the store, gun for advanced metalworking before the second floor, or steer into hiring upgrades first. The point is choice, not rails.
removedAlso cleaned up: the tutorial softlock, ingot storages with smelting off now accept ingots, elite worker speed no longer scrambles miner and lumberjack paths, and design credits now belong to scholars, not blacksmiths. Full details here: [dynamiclink href=" https://store.steampowered.com/news/app/2292800/view/699866004494221550 "] Update #8 splits brains from brawn: scholars handle design, blacksmiths craft. Blacksmiths now care about walking speed. Scholars track walking speed, design speed, and collaboration. Design costs scale 100 → 400 → 1600 → 6400, which slows single-blueprint rushes and widens progression.
changedDesign rooms matter. Plants, lighting, chalkboards, and bookshelves boost output, and scholars actually use them. Put tables side by side to trigger collaboration bonuses. Cleanup pass: Thai mastery stability, Steam Cloud on macOS, and smelter pricing rebalanced. Read the full details here:
changed[dynamiclink href=" https://store.steampowered.com/news/app/2292800/view/505083956845085671 "]Alright, that's it for now. Happy gaming!
changed~The Hooded Horse Team [dynamiclink href=" https://store.steampowered.com/app/2292800/Blacksmith_Master/ "]
Blacksmith Master is part of the Hooded Horse August Publisher Sale at 25% off on Steam. Check it and other games out in the sale. Below is a roundup of recent development news, including flexible mastery, a rework of the scholars and design table, and a set of fixes and tuning.
Luka has been hard at work on the next patch based on all of your feedback that you've shared in Steam reviews. Whether it's balance, features, suggestions, or any other feedback, we are reading your reviews. Less than a week ago, Update #9 came out, and it's a major one. Update #9 turns the Mastery Tree from a queue into a sandbox. Shield currency is gone. You complete one clear goal, then unlock any eligible mastery you want. That blows open the early game: rush the silver mine before the store, gun for advanced metalworking before the second floor, or steer into hiring upgrades first. The point is choice, not rails.
Also cleaned up: the tutorial softlock, ingot storages with smelting off now accept ingots, elite worker speed no longer scrambles miner and lumberjack paths, and design credits now belong to scholars, not blacksmiths. Full details here: [dynamiclink href="https://store.steampowered.com/news/app/2292800/view/699866004494221550"] Update #8 splits brains from brawn: scholars handle design, blacksmiths craft. Blacksmiths now care about walking speed. Scholars track walking speed, design speed, and collaboration. Design costs scale 100 → 400 → 1600 → 6400, which slows single-blueprint rushes and widens progression.
Design rooms matter. Plants, lighting, chalkboards, and bookshelves boost output, and scholars actually use them. Put tables side by side to trigger collaboration bonuses.
Cleanup pass
Thai mastery stability, Steam Cloud on macOS, and smelter pricing rebalanced.