Full notes
Full BlackForge: A Smithing Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Blacksmith!
What changed
- Gameplay
- Maps
- Performance
- Fixes
Here are some fixes for the latest patch!
If you happen to run into any issues after installing this latest patch, please contact support@fasttravelgames.com and submit a full bug report to help us solve your problem. Thank you for playing BlackForge: A Smithing Adventure!
BUGFIXES
Gameplay
Force release key when it’s close to the door
Resetting the savekey resets the game correctly
◦ Axe now resets correctly when starting the first tutorial after resetting a save
◦ Firespirit should now reset correctly on reset save
◦ Key items should now appear as usual without having to restart the game after resetting a key
◦ It was hard to use the Map & Match in the first tutorial
Potential crash prevention regarding destroying particle systems
Extra sanity checks for tool unlocks (for players that are stuck)
Spamming “Use” on the door can not lock the player outside the door anymore
Visuals
Wind Major trinket particles fixed
Sandbox sign for questletters added!
Horses in the distance, material fix
Known issues
If you exit the forge as the merchant drops the cart, his IK might not reset correctly, leading to a visual bug. Not game breaking
Source
Changelog.gg summarizes and formats this update. How we read updates.
