Full notes
Full BlackForge: A Smithing Adventure update
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Repeated intro
Hello Blacksmith!
What changed
- Gameplay
- UI and audio
- Events
Our fourth patch IS a big one!
First thing first: WE NOW SUPPORT HTC VIVE! You will now be able to become the greatest Vive Blacksmith ever!
Besides that, this patch focused on maximizing the coziness. So walk outside to the backyard, smell the flowers, and gaze out into the vast world of BlackForge. Be aware of your surroundings and you might see one of the many wild animals roaming around.
Multiple bugs have been worked on alongside working on clarity for certain tools and visuals.
If you happen to run into any issues after installing this latest patch, please contact support@fasttravelgames.com and submit a full bug report to help us solve your issue. Thank you for playing BlackForge: A Smithing Adventure!
BUGFIXES / NEW STUFF
Gameplay
HTC VIVE SUPPORT HAS BEEN ADDED YAHOOO!
Using “Clean forge” button now recalls all tools back to their original position
Using the “clean forge” button, all quest letters is recalled back to the board.
Using “clean forge” button doesn’t recall active quest letter from the portal.
Resources used to barter with might no longer reappear in the backyard after exiting the game.
Objects falling through the floor or out of bounds is respawned into the forge
Metal ingots place in the lathe station spin more freely
Incinerator tutorial has been implemented
Barter quantity (amount bought in barter) has been balanced
Player height is forced on startup, helping players who appear as giants when entering the game
ALL quests that require length and weight have corresponding icons
Multiple minor bug fixes and tweaks
Complexity tutorial can no longer be completed with any quest on the board
Visuals
Text box saying “Hello Blacksmith” no longer appear during splash screen
Multiple world events implemented
New and improved visuals for the world seen outside the forge
Flower and greeneries implemented
Multiple props added inside and outside of the forge
Improved lighting
Improved visual for the max limit of metal ingots
Multiple tools VFX tweaks
Fire in the forge just got cozier
VFX added for barter bag when adding valuable resources
VFX added for barter bag when rejecting untradable resources
New model and visuals for the forge itself
New visuals for trinket boxes in the trinket station
Ore in ore baskets now matches its represented ore by color
New portraits added for all Warrior and Heroes quest
Metal color tweaks
Fire Spirit no longer chase metal ingots outside of forge
Known issues
If the player closes the game right after completing the metal tutorial and receives copper. The merchant will not start the next tutorial (Hotfix incoming)
Haptics might not work properly
Barter sign is still NOT smackable :(
Wood resources do not visually update accordingly when emptying the barter bag - pulling the lever updates the visual to show actual amount
Source
Changelog.gg summarizes and formats this update. How we read updates.
