Full notes
Full BlackForge: A Smithing Adventure update
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Repeated intro
Hello Blacksmiths!
What changed
- Gameplay
- Fixes
- Events
- UI and audio
- Performance
- Workshop
This is the very first Patch for BlackForge: A Smithing Adventure. Let’s strike while the iron is hot and get into it!
This patch addresses some of the known issues mentioned in our earlier post. We’ve also added some stuff to really embrace the cozy feeling of the forge and bring the vast world of BlackForge right to your doorstep!
Also we know that some of you have been affected by a very nasty bug that is wiping save data. We're very sorry to those of you that have encountered this! Rest assured this is now fixed!
If you happen to run into any issues after installing this latest patch, please contact support@fasttravelgames.com and submit a full bug report to help us solve your issue. Thank you for playing BlackForge: A Smithing Adventure!
NEW
Gameplay
Export 3D model switch has been added to the settings board
Visuals
World events during the night has been added so keep an eye out 👀
Minor Trinket boxes are now color coded to match their Kingdom
The forge just got a upgraded Anvil with a bigger placing area
The forge got a slightly new look with some updated textures
Tutorial “Ancestor nails” now has responsive interaction when pressed and glows up during tutorial
BUGFIXES
Gameplay
Request are no longer appearing on the back of the quest board
Request are no longer floating a few inches away from the quest board
Barter sign does not require player to double tap the first time and is now flipped the right way
Merchant can now use his voice to explain masking tool in barter
Merchant animation for bartering no longer makes him float in the air when the player enters a tutorial.
Multiple quests has been retested and balanced
Some bug / potential crash fixes
Save file stability handling
Subtitles can now be turned off
Visuals
Trees in the backyard no longer changes models when walking around the backyard
Rocks in the backyard and closest to the forge now has colliders
Merchants hammer now has the right material on his hip
Lip sync for Merchant (after metal tutorial) and heroes should now work correctly
“Ancestor ghost” for hammer tutorial now actually shows the hammer.
“Ancestor ghost” for smelting tutorial now actually shows the pliers.
Adjusted copper ore Icons positions to not overlap
Fixed flickering lights on forge
UI
Volume settings slider can now go from 0 to 100
Fixed a bug with the teleportation rendering getting stuck when rotating
Reset to default on the settings board now visually resets everything to default
Continued Known Issues
Horseshoe mini game stick has no collider
A weapon with wood welded to it can sometimes be completely destroyed if tossed into the fire.
Haptics might not work properly
Barter sign is NOT smackable :(
PC Specific Known issues
Mouse and keyboard input is enabled for movement while in VR
Source
Changelog.gg summarizes and formats this update. How we read updates.
