Full notes
Full Blacken Slash update
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What changed
- Gameplay
- Balance
- Fixes
Blacken Slash changes
ADDED
New level type: BLOCK THE EXIT, where you lose as soon as one enemy reaches the exit
New level type: PAINFUL MOVES, where you take damage upon moving
New level type: KEEP MOVING, where lightning spawns on your position every turn
You can now cycle tabs in the inventory with the Tab key or L/R buttons on the controller
CHANGED
Selecting scripts you use on yourself now automatically highlights the player tile and shows a shortcut icon on the player
With the new types the levels are rolled at random again (except node gates every 5 levels)
Reworked some of the existing levels, mostly making early ones easier
FIXED
Levels now end properly if there are no more enemies alive
The augment and reroll buttons on items properly update on all items, making it no longer possible to spend more kernels than you have
The number of available kernels in the inventory is no longer rounding up in certain cases
The text in story screens is now left aligned for better readability
Closing an achievement popup no longer triggers inputs on what's behind it
Fixed content being cut off in the new help overlay sometimes
Source
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