Full notes
Full Blackdoor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Store
- Fixes
- UI and audio
- Security
Missions
6 side missions in the demo now (up from 3) - freelance jobs from the IRC boards
Tutorial
Optional pre-mission walkthrough for new campaigns - toggleable at new game
static DMs you through a few terminal basics (ls, cd, cat, run) before second_hand ever shows up
Completely skippable if you already know the drill
IRC
New #lounge channel - ambient NPC conversation. Hang out while you work
Horizontal tab bar for channel switching
Chat history persists across saves
Welcome message on first join
Concurrent Scripts
Multiple scripts can now run simultaneously in the background
Background output shows in the new Processes panel with a live spinner
Output also writes to /var/log/ .log for later review
Panel slides up from the Files pane and auto-hides when scripts finish
Terminal
New: neofetch / sysinfo command
New: credits command
Tab completion for ssh, browse, and su
Right-click IPs in the network panel shows "Copy IP" with SSH/browse/probe
Source panel (browser view source) now supports text selection and right-click
Browser
Brief loading animation when navigating between pages
Shop
Purchased software shows INSTALLED, hardware shows OWNED
Settings
Font size (12-20) now applies to all panes
Key clicks have natural variation
Theme Generator
Interactive theme previewer at blackdoor.tools/theme
Shareable URLs with?seed=coffee
Bug Fixes
Fixed sleep() not actually pausing the interpreter
Fixed connect mission objective false-completing when a script called connect() internally
Log files now use proper formatting
[quit] button now returns to main menu instead of closing fully
Fixed exploit where scripts could pause an active trace
Fixed CPU display getting stuck after scripts finish
Fixed CPU overload not triggering with multiple scripts
Fixed local_crack() being instant instead of progressive
Fixed browser first-line indent
Fixed font size not applying to IRC, settings modal, and status bar buttons
Fixed IRC channel tabs getting misaligned when messages arrive
Fixed mission hints referencing wrong API syntax
Faster game startup
Behind the Scenes
Main campaign still being drafted - more acts coming together
New side missions in progress for the full release
Late-game mechanics being wired up quietly in the background
Every polish pass here lands in the full game too - one codebase, same attention
Launch is still the goal. Thanks for sticking with it.
Been a big time. Hop into the demo and let me know what you think - feedback and bug reports always welcome through the in-game feedback command or on Discord.
Static Signal
Source
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