Repeated intro
Hey everyone! The week-long sale is over, but the work does not stop. I wanted to release this patch asap, but it will need a lot of testing. It would be nice if let's say an 8 player FFA was running smoothly, and in theory it should. In practice, well, join our Discord and we will organize a match over a virtual LAN. Anyways, here's the full feature list for 1.0.9: - Reworked networking from the ground up to support more than 2 players (up to 8 at the moment) - Added user name field to network skirmish panel. Default player name is your Steam ID. - Recieving a chat message now plays sound effect Fixed: Northern ramp was unwalkable on Orbit Royale map Fixed: after loading a map, neutral units were yellow instead of white Fixed: loading a skirmish map could load the wrong player as the human Fixed: player 8 would automatically lose the game Fixed: Announcer sounds no longer play while in menu;
What changed
1 fix0 additions1 change0 removals
fixedHey everyone! The week-long sale is over, but the work does not stop. I wanted to release this patch asap, but it will need a lot of testing. It would be nice if let's say an 8 player FFA was running smoothly, and in theory it should. In practice, well, join our Discord and we will organize a match over a virtual LAN. Anyways, here's the full feature list for 1.0.9: - Reworked networking from the ground up to support more than 2 players (up to 8 at the moment) - Added user name field to network skirmish panel. Default player name is your Steam ID. - Recieving a chat message now plays sound effect Fixed: Northern ramp was unwalkable on Orbit Royale map Fixed: after loading a map, neutral units were yellow instead of white Fixed: loading a skirmish map could load the wrong player as the human Fixed: player 8 would automatically lose the game Fixed: Announcer sounds no longer play while in menu;
changedThis is all for today. This feature was my main goal for May, but now I can start working on something else. What medium-sized feature would you want in the game first and foremost? Things I've been thinking about are: - Endless survival? - More skirmish maps? - More music tracks? As always, I'll be looking forward to your feedback!
BlackChain changes
fixedHey everyone! The week-long sale is over, but the work does not stop. I wanted to release this patch asap, but it will need a lot of testing. It would be nice if let's say an 8 player FFA was running smoothly, and in theory it should. In practice, well, join our Discord and we will organize a match over a virtual LAN. Anyways, here's the full feature list for 1.0.9: - Reworked networking from the ground up to support more than 2 players (up to 8 at the moment) - Added user name field to network skirmish panel. Default player name is your Steam ID. - Recieving a chat message now plays sound effect Fixed: Northern ramp was unwalkable on Orbit Royale map Fixed: after loading a map, neutral units were yellow instead of white Fixed: loading a skirmish map could load the wrong player as the human Fixed: player 8 would automatically lose the game Fixed: Announcer sounds no longer play while in menu;
changedThis is all for today. This feature was my main goal for May, but now I can start working on something else. What medium-sized feature would you want in the game first and foremost? Things I've been thinking about are: - Endless survival? - More skirmish maps? - More music tracks? As always, I'll be looking forward to your feedback!
This is all for today. This feature was my main goal for May, but now I can start working on something else. What medium-sized feature would you want in the game first and foremost? Things I've been thinking about are:
- Endless survival?
- More skirmish maps?
- More music tracks?
As always, I'll be looking forward to your feedback!
Borington