In this update1
Full notes
Full Black Zen White update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Black Zen White changes
Hi everyone!
A few months ago, we met Winnie Gotmilk, a talented video game music composer. He played the demo of Black Zen White and felt inspired by it. Three weeks ago, he contacted us saying he had some free time and wanted to make music and sound effects for our game! Since then, he has produced a dozen of great music tracks and many really cool new sound effects for the whole game!
We love his work and we feel that it perfectly fits the atmosphere of our game.
The demo has been updated to the delight of your ears ;)
What's new
New original music and sound FX by Winnie Gotmilk
Some work on the camera when zoomed-in
camera will keep up the pace with the player if it moves quickly
in some parts of some levels, camera will adjust its position to show what needs to be seen
Settings
Settings screen now divided in 4 sub-screens
General
Controls
Audio
Graphics
Add a HDR checkbox in Graphics to toggle HDR on/off
Add Master volume slider in Audio
The first time the game is launch, show master volume slider before main menu, with default master volume set to 0 (so it won't blast your ears if you've got a streamer audio setup)
Menu
Fix a bug forcing the player to use the mouse (hopefully it's fixed...)
Fix level list not scrolling to current level when opened with mouse click
Fix background clouds animation
Add sound FX on UI elements
2 players on keyboard configuration screen
Hide keys for not yet unlocked abilities
Add a magnifier on zoom keys
Enhance player and game title colors at the beginning of introduction
Update credits
Have fun!
Source
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