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Steam News3 March 20179y ago

The Black The Fall Journey

Dear players, There is more than two years since we’ve met you and we couldn’t be more grateful. On July 2014 we have enthusiastically shared our project and vision and you’ve supported us fully.

Full notes

Full Black The Fall update

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What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedDear players, There is more than two years since we’ve met you and we couldn’t be more grateful. On July 2014 we have enthusiastically shared our project and vision and you’ve supported us fully. Since then, the scope of the project grew and our vision enlarged. We now have a Beta version of Black The Fall, with a compelling story, an original game mechanic,thrilling visuals and unique sound. We think it is much better than our initial prototype and we are confident we did the right choice in deciding to improve our original idea. But this came with a price, which eventually everyone had to pay: time. We needed more time to rise to the level of our ambitions. And for your patience of bearing with us, we want to thank you. As our journey might look confusing from the outside, here is a timeline we’d like to share with you. YOU are part of our story and this will always be of great value to us. Thank you for your support and especially for your patience in the past two years! PS: As there might be questions left unanswered, here is our FAQ section .

Black The Fall changes

addedDear players, There is more than two years since we’ve met you and we couldn’t be more grateful. On July 2014 we have enthusiastically shared our project and vision and you’ve supported us fully. Since then, the scope of the project grew and our vision enlarged. We now have a Beta version of Black The Fall, with a compelling story, an original game mechanic,thrilling visuals and unique sound. We think it is much better than our initial prototype and we are confident we did the right choice in deciding to improve our original idea. But this came with a price, which eventually everyone had to pay: time. We needed more time to rise to the level of our ambitions. And for your patience of bearing with us, we want to thank you. As our journey might look confusing from the outside, here is a timeline we’d like to share with you. YOU are part of our story and this will always be of great value to us. Thank you for your support and especially for your patience in the past two years! PS: As there might be questions left unanswered, here is our FAQ section .

Dear players, There is more than two years since we’ve met you and we couldn’t be more grateful. On July 2014 we have enthusiastically shared our project and vision and you’ve supported us fully. Since then, the scope of the project grew and our vision enlarged. We now have a Beta version of Black The Fall, with a compelling story, an original game mechanic,thrilling visuals and unique sound. We think it is much better than our initial prototype and we are confident we did the right choice in deciding to improve our original idea. But this came with a price, which eventually everyone had to pay: time. We needed more time to rise to the level of our ambitions. And for your patience of bearing with us, we want to thank you. As our journey might look confusing from the outside, here is a timeline we’d like to share with you. YOU are part of our story and this will always be of great value to us. Thank you for your support and especially for your patience in the past two years! PS: As there might be questions left unanswered, here is our FAQ section .

Source

Steam News / 3 March 2017

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