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Steam News29 February 201610y ago

Black is back - darker and smarter

Release Notes Dynamic loading 0.1 ● our dynamic loading system is in place at its first iteration ● stalls will occur and we are aware of that. Things will be much smoother when we reach 1.0 A.I.

Full notes

Full Black The Fall update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedRelease Notes Dynamic loading 0.1 ● our dynamic loading system is in place at its first iteration ● stalls will occur and we are aware of that. Things will be much smoother when we reach 1.0 A.I. system ● added the first version of the AI system ● guards react to you now (don’t make too much noise) Character movement & animation ● black has a new face (and body :) ) ● we have improved the controls and animations ● we have smoothed out the transitions ● the designator (laser pointer) was improved - just move the cursor over the selectable objects to use them with the designator. Level Design ● we have revisited the first part: we have improved the puzzles, the world is more coherent, improved the feedback ● we have added a new area (The Shadow Area) - here you can experiment what living in the shadows was like ● the new area has new types of puzzles that prey on the player’s perception ● we have improved the sound design and added new music bits

Black The Fall changes

addedRelease Notes Dynamic loading 0.1 ● our dynamic loading system is in place at its first iteration ● stalls will occur and we are aware of that. Things will be much smoother when we reach 1.0 A.I. system ● added the first version of the AI system ● guards react to you now (don’t make too much noise) Character movement & animation ● black has a new face (and body :) ) ● we have improved the controls and animations ● we have smoothed out the transitions ● the designator (laser pointer) was improved - just move the cursor over the selectable objects to use them with the designator. Level Design ● we have revisited the first part: we have improved the puzzles, the world is more coherent, improved the feedback ● we have added a new area (The Shadow Area) - here you can experiment what living in the shadows was like ● the new area has new types of puzzles that prey on the player’s perception ● we have improved the sound design and added new music bits

Release Notes Dynamic loading 0.1 ● our dynamic loading system is in place at its first iteration ● stalls will occur and we are aware of that. Things will be much smoother when we reach 1.0 A.I. system ● added the first version of the AI system ● guards react to you now (don’t make too much noise) Character movement & animation ● black has a new face (and body :) ) ● we have improved the controls and animations ● we have smoothed out the transitions ● the designator (laser pointer) was improved - just move the cursor over the selectable objects to use them with the designator. Level Design ● we have revisited the first part: we have improved the puzzles, the world is more coherent, improved the feedback ● we have added a new area (The Shadow Area) - here you can experiment what living in the shadows was like ● the new area has new types of puzzles that prey on the player’s perception ● we have improved the sound design and added new music bits

Source

Steam News / 29 February 2016

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