What changed
0 fixes1 addition0 changes0 removals
addedNew game build out. (osx build 1.0.478, windows build 1.0.324, linux build 1.0.433) fixes: - after using the Flush the objectives on the top right remain unchanged. The in game objective is updated but the list does not reflect the change. - freeze escalation count in breach house - switch HPA pmc spawn HVT location label to cleared label - escape key not bringing up modal menu in npc phase - crash when audio device creation fails - game over screen continue text hard to see - reduce background audio memory usage - reduce dialog animations memory usage
Black Powder Red Earth® changes
addedNew game build out. (osx build 1.0.478, windows build 1.0.324, linux build 1.0.433) fixes: - after using the Flush the objectives on the top right remain unchanged. The in game objective is updated but the list does not reflect the change. - freeze escalation count in breach house - switch HPA pmc spawn HVT location label to cleared label - escape key not bringing up modal menu in npc phase - crash when audio device creation fails - game over screen continue text hard to see - reduce background audio memory usage - reduce dialog animations memory usage
New game build out. (osx build 1.0.478, windows build 1.0.324, linux build 1.0.433) fixes: - after using the Flush the objectives on the top right remain unchanged. The in game objective is updated but the list does not reflect the change. - freeze escalation count in breach house - switch HPA pmc spawn HVT location label to cleared label - escape key not bringing up modal menu in npc phase - crash when audio device creation fails - game over screen continue text hard to see - reduce background audio memory usage - reduce dialog animations memory usage