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Steam News7 September 20187y ago

Weekly Update #6

Balancing update incoming guys! This time we gave priority to the game's balance. We know that the RNG can be savage at times, and we worked on making it more stable.

Full notes

Full Black Paradox update

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What changed

5 fixes3 additions3 changes0 removals
  • Balance
  • Gameplay
  • Fixes
fixedBalancing update incoming guys! This time we gave priority to the game's balance. We know that the RNG can be savage at times, and we worked on making it more stable. There still will be some savage situations, but they should be a little less frequent, also we'll keep giving balance priority for a couple updates. We're also adding a few new fixed pattern waves to reduce the random factor in the game. This week we have 4 new ones, hope you have fun learning their patterns! A lot of people asked for new chips.... And a new one is coming soon! We have it ready and are testing it and balancing it. We should add it in next week's update if no problem arises!!! Get ready for the Vampiric Chip!
addedNew contentsSo like I said a second ago, we have 4 new enemy waves, we changed one of insane brothers' attacks (it now spawns enemies instead of throwing proximity mines) and we have a new powerup! As for the powerup: Adrenaline burst : when launching the Black Paradox the player will heal a bit.
fixedBugsFound some minor bugs. Fixed them. usual routine!
addedWeapons/PowerupsAdrenaline Burst added
addedEnemies and bosses4 new patterned waves.
changedEnemies and bossesSlight increase in Quantum Black 's health

Balancing update incoming guys! This time we gave priority to the game's balance. We know that the RNG can be savage at times, and we worked on making it more stable. There still will be some savage situations, but they should be a little less frequent, also we'll keep giving balance priority for a couple updates. We're also adding a few new fixed pattern waves to reduce the random factor in the game. This week we have 4 new ones, hope you have fun learning their patterns! A lot of people asked for new chips.... And a new one is coming soon! We have it ready and are testing it and balancing it. We should add it in next week's update if no problem arises!!! Get ready for the Vampiric Chip!

New contents

So like I said a second ago, we have 4 new enemy waves, we changed one of insane brothers' attacks (it now spawns enemies instead of throwing proximity mines) and we have a new powerup! As for the powerup: Adrenaline burst: when launching the Black Paradox the player will heal a bit.

Bugs

Found some minor bugs. Fixed them. usual routine!

Patch Notes

Weapons/Powerups

  • Adrenaline Burst added

Enemies and bosses

  • 4 new patterned waves.

  • A bit of balancing on a few waves (mostly late game ones)

  • Insane Brothers now spawns enemies instead of launching proximity mines with one of his attacks

  • Slight increase in Quantum Black's health

Bugs

  • The Mines' explosion's damage area used to last longer than the visual suggested. Reduced the time to match the visual

  • Small visual bug on the Rear Shield fixed

  • the Geyser + Radial Rage combo wasn't working. We fixed the problem

  • the Geyser + Cheat Shell combo wasn't working. We fixed the problem

Misc

  • When a player dies his controller won't vibrate from stuff exploding around the screen

  • The waves spawning script is now slightly more balanced to better avoid having too many or too little waves at the same time

Update discussion

Want to discuss the update with the devs or with other players? There's a forum just for you!

Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute() and a Keymailer account! So contact us there! So balancing is really hard, but that's why we are and will keep working hard on it. Hopefully this update makes things a bit more fair. Thanks for reading!

Source

Steam News / 7 September 2018

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