HomeGamesUpdatesPricingMethodology
Steam News10 August 20187y ago

Weekly Update #03

Update day again! Are you ready? This week we've focused on adding a bit more content, balancing a bit and fixing a couple bugs. As I mentioned before next week there won't be an update.

In this update3

Full notes

Full Black Paradox update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions8 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedUpdate day again! Are you ready? This week we've focused on adding a bit more content, balancing a bit and fixing a couple bugs. As I mentioned before next week there won't be an update. We need some summer rest and will get back to updating the game in 2 weeks ;)
addedNew contentsSo we have a new weapon, a new Powerup and a new Drone! I won't spoil you the effects, just know they're all uncommon, so you might not find them right away. The names are: Weapon: Geyser Powerup: Paradoxal Rage Drone: What The Drone?
changedBalanceThis time around we've buffed some of the less useful weapons, buffed a chip's effect and buffed a couple enemy waves that were underpowered and all around done some slight changes. I'll go into more detail into the Patch Notes.
fixedBugsFixed some minor bugs. Again, read the Patch Notes for more info!
addedChipsWeapon Geyser added!
addedChipsItem Paradoxal Rage added!
Tesla's bounce damage now decreases less per bounce (20%15%Tesla's bounce damage now decreases less per bounce ( decreased, nerf

Black Paradox changes

addedUpdate day again! Are you ready? This week we've focused on adding a bit more content, balancing a bit and fixing a couple bugs. As I mentioned before next week there won't be an update. We need some summer rest and will get back to updating the game in 2 weeks ;)
addedSo we have a new weapon, a new Powerup and a new Drone! I won't spoil you the effects, just know they're all uncommon, so you might not find them right away. The names are: Weapon: Geyser Powerup: Paradoxal Rage Drone: What The Drone?
changedThis time around we've buffed some of the less useful weapons, buffed a chip's effect and buffed a couple enemy waves that were underpowered and all around done some slight changes. I'll go into more detail into the Patch Notes.
fixedFixed some minor bugs. Again, read the Patch Notes for more info!
addedWeapon Geyser added!

Update day again! Are you ready? This week we've focused on adding a bit more content, balancing a bit and fixing a couple bugs. As I mentioned before next week there won't be an update. We need some summer rest and will get back to updating the game in 2 weeks ;)

New contents

So we have a new weapon, a new Powerup and a new Drone! I won't spoil you the effects, just know they're all uncommon, so you might not find them right away. The names are: Weapon: Geyser Powerup: Paradoxal Rage Drone: What The Drone?

Balance

This time around we've buffed some of the less useful weapons, buffed a chip's effect and buffed a couple enemy waves that were underpowered and all around done some slight changes. I'll go into more detail into the Patch Notes.

Bugs

Fixed some minor bugs. Again, read the Patch Notes for more info!

Patch Notes

Chips

  • Dodge chip's effect has been doubled. Now max dodge caps at 40% with all max level dodge chips. I'm thinking of maybe buffing it further if it's still not viable as a build.

  • Weapons/Powerups

  • Weapon Geyser added!

  • Item Paradoxal Rage added!

  • Drone "What the Drone?" added!

  • Granade Launcher's damage has been slightly increased.

  • Railgun's damage has been slightly increased.

  • Hedgehog's damage has been slightly decreased.

  • Tesla's bounce damage now decreases less per bounce (from 20% per bounce to 15%).

  • When firing a weapon that slows you down you can't rapid tap the button to avoid slowing down anymore. the slow down persists for a fraction of the recharge time.

  • Blade drone's damage has been increased and its collider is now slightly bigger, making it a more viable powerup.

Enemies and bosses

  • A few late game waves had long wait time between enemies. Made it a little shorter to avoid moments when there are no enemies.

Bugs

  • Solved a bug that made background's elements not appear correctly when playing.

  • Some bosses had some sound effects that would get stuck. Still haven't found out what makes them get stuck, but forced the sound to shut down after a few seconds of getting stuck.

Update discussion

Want to discuss the update with the devs or with other players? There's a forum just for you!

Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute and a Keymailer account! So contact us there! Hope this update adds a bit of juice to the game and unlocks new build options! Thanks for reading!

Source

Steam News / 10 August 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.