HomeGamesUpdatesPricingMethodology
Steam News12 May 20251y ago

Resonance Decade Update

In celebration of our ten year anniversary on Steam, we’ve pushed our longstanding public beta to mainline.

Full notes

Full Black Mesa update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes11 additions18 changes1 removal
  • Compatibility
  • Performance
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
changedIn celebration of our ten year anniversary on Steam, we’ve pushed our longstanding public beta to mainline. This update includes substantial improvements including:
changedFixes to startup related crashes
changedFixes to physics engine related crashes
changedSteam Deck Improvements
changedLinux Improvements
fixedFull patch notes:Resolved crashes in Hammer and HLMV when rendering high-quality models by increasing vertex buffer limits to match those defined in the original model format

In celebration of our ten year anniversary on Steam, we’ve pushed our longstanding public beta to mainline. This update includes substantial improvements including:

  • Fixes to startup related crashes

  • Fixes to physics engine related crashes

  • Steam Deck Improvements

  • Linux Improvements

Full patch notes:

  • Relaxed triangle vertex validation in ToGL to accept structurally valid input even when geometry is ambiguous, resolving various graphical issues in Studio MDL models

  • Resolved crashes in Hammer and HLMV when rendering high-quality models by increasing vertex buffer limits to match those defined in the original model format

  • Resolved a crash that occurred during the mortar sequence at the end of the Gargantua chase in the Surface Tension chapter

  • Fixed an issue where func_rotating entities would unexpectedly stop spinning after a certain amount of time on some maps

  • Recompiled all weapon models using the updated Studio Model Compiler to prevent visual glitches caused by incorrect or outdated tangent data

  • Updated bundled DXVK (Windows) to version 2.6.1

  • Added support for models with a total vertex count exceeding 65535, lifting the previous global limit

  • Added hit feedback sound effects during multiplayer combat

  • Removed ALL false positive virus reports (according to VirusTotal)

  • Refined conflict resolution logic for configuration overrides, especially when auto-configuration clashes with cloud-synced settings

  • Shadow Quality Mode can now correctly be set to Ultra, without enabling unsupported features

  • Updated bundled DXVK (Windows) to version 2.6

  • Fixed secondary camera views rendering incorrectly on brush models

  • Adjusted CSM depth bias to improve shadow precision on ToGL

  • Enabled God Rays on ToGL

  • Revised pickup and run mechanics for smoother player interaction

  • Significantly improved ToGL binary shader cache, now enabled by default, resulting in faster load times after the first run

  • Resolved Soft Particles rendering artifacts, which were especially noticeable on ToGL

  • Fixed behavior of Environment Map Masks in ToGL, where all surfaces were forcibly marked as bump-mapped to reduce shader combinations and work around engine limitations

  • Fixed auto-aim logic when the player is unarmed

  • General auto-aim tweaks to improve accuracy and consistency

  • Fixed certain 4-way blended materials appearing black in ToGL

  • Completed a full validation pass to ensure all materials are well-formed and error-free within the Material System

  • Reduced rendering path discrepancies between Intel, AMD, and NVIDIA for improved consistency across GPUs

  • Added dismissable Rogue Point call to action at main menu

  • Improved stability of the Hit Sounds system

  • Fixed incorrectly displayed blinking overlays on brush models in ToGL

  • Suppressed display of God Rays Disks appearing through walls in ToGL

  • Bumped shader cache version for ToGL

  • Added snd_mixahead to auto-config and updated auto-config version

  • Linux build now uses stricter floating-point math for improved stability

  • Improved IVP stability by introducing coordinate sanitization in key areas

  • Fixed Hit Sound system functionality under the Old UI

  • Fixed a regression affecting Model and Particle browsers in Hammer after the Secondary Camera fix

  • Addressed display issues causing waterfall flickering in Xen

  • Introduced a slight vertical offset on teleport to prevent instant ground collision

  • Fixed a crash occurring in the Nihilanth encounter on Linux

  • Improved overall performance on Linux, with noticeable gains in the Lambda Core teleport puzzle

  • Introduced Vulkan layer exclusion rules to prevent certain startup crashes with DXVK

  • StudioMDL now attempts to generate VTX files with legacy indexing for improved tool compatibility

  • Prevented crashes in the New UI when encountering unusual server names

  • Improved runtime stability by reviewing and fixing cases of unsafe use of short-lived data, including uninitialized variables affecting server-side ragdolls.

  • Introduced force limit on gibs from

Source

Steam News / 12 May 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.