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Steam News12 March 20251y ago

Presented in Technocolor

Easy on the Eyes This update brings balance to the world colors, making walls darker and walkable terrain more obvious.

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What changed

6 fixes1 addition7 changes1 removal
  • Maps
  • UI and audio
  • Server
  • Balance
  • Gameplay
  • Events
changedEasy on the EyesThis update brings balance to the world colors, making walls darker and walkable terrain more obvious. Darker terrain also helps the enemies, projectiles, and other things that can hurt you be more visible against the background. Lava has been redesigned to have less obvious tiling AND now it flows downhill! Firewalls also got a makeover to mask their tiling.
changedEasy on the EyesTerrain color also changes in response to elevation, making routes and platforming easier to see at ground level and on the map! Plus all the dark spooky canyons got a little spookier.
changedEasy on the EyesExpect more changes to colors as we get closer to launch day. Better color balance will help us improve the HUD and UI to be more readable in the next couple patches. Plus we'll start seeing ~billboards~ for corporations, improving our worldbuilding.
changedGameplay BalanceThe Volcanyon, the first area before the volcano, got its own refresh, replacing its worst terrain and servers with more ramps and platforms. This also reduced the server count for this area, speeding you along to the volcano.
changedGameplay BalanceLike the updates to the Forest in the last patch, expect more balance and improvements in the weakest areas in future patches. Probably the volcano and the industrial area under Oshiro. Feel free to tell us which spots you think we should work next!
changed0.9.220 - Presented in Technocolor (3/11/25)Rebalanced all the game shaders for better color control

Easy on the Eyes

This update brings balance to the world colors, making walls darker and walkable terrain more obvious. Darker terrain also helps the enemies, projectiles, and other things that can hurt you be more visible against the background. Lava has been redesigned to have less obvious tiling AND now it flows downhill! Firewalls also got a makeover to mask their tiling.

Terrain color also changes in response to elevation, making routes and platforming easier to see at ground level and on the map! Plus all the dark spooky canyons got a little spookier.

Most of all, these changes benefit users of Photosensitive Mode, which was intensifying the color warping. Your experience should match the colors and intensity of the default game without needing to wear dark sunglasses.

Expect more changes to colors as we get closer to launch day. Better color balance will help us improve the HUD and UI to be more readable in the next couple patches. Plus we'll start seeing ~billboards~ for corporations, improving our worldbuilding.

Gameplay Balance

The Volcanyon, the first area before the volcano, got its own refresh, replacing its worst terrain and servers with more ramps and platforms. This also reduced the server count for this area, speeding you along to the volcano.

Like the updates to the Forest in the last patch, expect more balance and improvements in the weakest areas in future patches. Probably the volcano and the industrial area under Oshiro. Feel free to tell us which spots you think we should work next!

0.9.220 - Presented in Technocolor (3/11/25)

  • Rebalanced all the game shaders for better color control

  • Added the ability for lava to flow downhill and improved the lava textures/colors

  • Replaced servers and terrain in the Volcanyon to improve flow

  • Removed a few servers from the early Volcano

  • Custom multiplayer settings now save between sessions

  • Enemies now make better long-distance vertical jumps

  • Fixed mouseover reporting the wrong server info

  • Fixed Payload event not starting on entry

  • Fixed repeat "you've got mail" message

  • Fixed repeat Encyclopedia unlock message

  • Fixed rolling barrels

  • Fixed UI not updating after rebinding keys

  • Additional minor fixes and tweaks

Stay safe, hackers.

  • Nonadecimal & superdupergc

Source

Steam News / 12 March 2025

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