Full notes
Full Black Ice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Server
Black Ice changes
This patch comes a bit early to fix a crucial multiplayer bug, but also comes with a really cool new unique, some AI improvements, and quality of life stuff.
0.9.189 - 11/3/22 Paresthesia
New Unique SMG: Paresthesia. Hit an enemy with 20 pink needles to trigger a large explosion
Charge.bats now telegraph their charges with a targeting beam
Heal.bats now stay closer to the player and don't get distracted by full health friendlies
Low HP enemies now show partially derezzing (helps make them easier to target!)
Chance to Poison affix values nerfed to align this with other affixes
Fixed a crucial multiplayer issue where guns wouldn't fire
Fixed buff display UI text being too long sometimes
Fixed cluster grenade child grenades not inheriting affixes properly
Fixed tracking for limited enemy types from one server (like MOS or turrets)
(Back end preparations for information superhighway and new ranged flying enemy)
Source
Changelog.gg summarizes and formats this update. How we read updates.
