Full notes
Full Black Ice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Fixes
- UI and audio
- Balance
- Maps
- Gameplay
Black Ice changes
Added Frictionless servers, which make the whole hack area slippery
Fixed RAM Enhancements not showing their name on mouseover
Fixed various typos
Fixed an enemy lasgun out of range graphical issue
Fixed a few areas where lava was incorrect
Test Your Might is open for business again
Fixed Charge Jumps not going higher (this smooths out all jumps a bit)
Zones dropped by projectiles now reduce chance to X affixes based on how fast the pool hits targets
Enemies should be less likely to leave Portcullis
Stun particles now show up instantly instead of over time, to make them more obvious
Shop locations now show up on the map if you've found them in any difficulty level
Tweaked Stagger mechanics so larger enemies like GITSfish are less likely to stagger, and all enemies don't stagger quite so often
Vortex Grenades now shake the camera less
Popups can now be knocked back while jumping
Stun and Freeze effects now stop enemies while climbing
Scorporation damage reduced 25% (it was doubled last patch, so it's at +50% from two patches ago)
Enemies now properly ignore shields/barriers again
Lightning projectiles now enable visuals further away from the player to reduce flashing
Volcano Silhouette added
Targeting dummies no longer activate on-kill effects every hit
Fixed blink/dash/grapple not activating on the first press after loading
Reduced latency when opening/closing inventory
Fixed Linked servers sometimes not including the whole chain
Dark servers now show their level after the hack
Healbats and Mother of Spiders can no longer be Lockout types
Fixed an issue with respawning enemies/minions (especially when using the teleporters)
Added ground under the lava on top of the Aimbot fab
Fixed a server near Eitri which couldn't create any spawn points
Instant Heals can now upgrade to the Patch SD in the recycle bin
Spawning enemies now more gracefully spawn somewhere else when blocked
Source
Changelog.gg summarizes and formats this update. How we read updates.
