Full notes
Full Black Ice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
Black Ice changes
Added the Bomb.bat enemy type, for levels 35+. Explodes and drops bombs!
More level design progress on the Quarkus area - please check out the tower!
The stars will now change color when you go to certain areas, like the Volcano or Forest
Enemies will now dodge out of Zones/lava/etc when getting low HP
Added hologram shaders to many corporate logos in-world
Tweaked ground shader to more appropriately color some areas as Wall vs Floor
All black temporary building shaders now have a bit of shine to them (which matches star colors)
Added the new Samurai Punk company logo to the holo icon options (https://samuraipunk.com/)
After 10 seconds of not being on the ground, teleporting now causes you to drop more
Glide Jumps now show when they're actively gliding on the item icon
New/Favorite items are no longer treated separately in the item sorting algorithm
Improved framerate by not rendering many decorations at long range
Anima chats now replay per session instead of per difficulty (in case you miss one)
Fixed some Arcade and Volcano booster pads from not quite getting you where they needed to
Fixed the Speedrun notification message accidentally triggering when you failed a unique hack
Source
Changelog.gg summarizes and formats this update. How we read updates.
