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Steam News21 December 20256mo ago

Final Major Update – The End of the Journey (Version 3.0)

[Note: Since writing this, development has continued. See Update 3.7 for the latest version.] Hi everyone, This is the third major update — and the final one.

Full notes

Full Black Equation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes2 removals
  • UI and audio
  • Gameplay
removedLater, I removed the mechanics entirely and focused on pure text, presented through a clean, bright interface.
addedBut none of these versions felt honest. The more “game” I added, the further the core of the story slipped away. In the end, I chose Twine — a simple editor — and stripped everything down to what truly mattered:
changedSound
changedThere are no visuals now. No systems. No gameplay loops. Black Equation became what it was always trying to be — an interactive book.
changedWhat I chose to keep — and what matters most to me — is the sound. The music and songs were written by me. They were performed by people I found online — people who believed in this project and lent their voices to it.
removedThis is not an ending of creation — only the moment where this story no longer asks to be changed.

Black Equation changes

removedLater, I removed the mechanics entirely and focused on pure text, presented through a clean, bright interface.
addedBut none of these versions felt honest. The more “game” I added, the further the core of the story slipped away. In the end, I chose Twine — a simple editor — and stripped everything down to what truly mattered:
changedSound
changedThere are no visuals now. No systems. No gameplay loops. Black Equation became what it was always trying to be — an interactive book.
changedWhat I chose to keep — and what matters most to me — is the sound. The music and songs were written by me. They were performed by people I found online — people who believed in this project and lent their voices to it.

[Note: Since writing this, development has continued. See Update 3.7 for the latest version.]

Hi everyone,

This is the third major update — and the final one.

For the past year and a half, Black Equation has taken many different forms. What you see now is not a compromise, but a deliberate ending point.

I want to briefly explain how this project became what it is today. It began as something very different — a minimalistic, mathematical game made in GDevelop. A black screen, simple resource management, and small logical systems. Solving numbers unlocked fragments of the story.

Later, I removed the mechanics entirely and focused on pure text, presented through a clean, bright interface.

After that, I experimented with an anime-inspired version — illustrations, branching choices, and visible influence on the plot.

But none of these versions felt honest. The more “game” I added, the further the core of the story slipped away. In the end, I chose Twine — a simple editor — and stripped everything down to what truly mattered:

  • Text

  • Choices

  • Sound

There are no visuals now. No systems. No gameplay loops. Black Equation became what it was always trying to be — an interactive book.

What I chose to keep — and what matters most to me — is the sound. The music and songs were written by me. They were performed by people I found online — people who believed in this project and lent their voices to it.

This was not a solo journey in spirit, even if it often was in practice. I am not a professional programmer or game designer. But I carried this project through every version, every restart, and every doubt.

Living with depression, OCD, and ADHD made this impossible to finish alone. I searched for help, collaboration, and support — and while no one could carry this project in my place, nothing in it exists without my direct involvement.

Now, this journey has reached its end. In the process, I fulfilled three personal dreams:

  • a book

  • a game

  • and music

This is not an ending of creation — only the moment where this story no longer asks to be changed.

This final update marks the moment where the work is complete — not abandoned, not paused, but finished — and finally allowed to stand on its own.

Thank you to everyone who played, listened, read, or supported this project in any way.

— Alex

Source

Steam News / 21 December 2025

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