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Steam News4 December 20257mo ago

Content Update & Bullet Heaven Fest

πŸŽ„βš”οΈ Bullet Heaven Fest Sale! βš”οΈπŸŽ„ First of all, you can get Black Dragon Mage at 33% off for Bullet Heaven Fest 3.0! Be sure to check out the bundles too.

In this update2

Full notes

Full Black Dragon Mage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions12 changes0 removals
  • Gameplay
  • Maps
  • Store
  • Fixes
  • UI and audio
  • Balance
addedπŸŽ„βš”οΈ Black Dragon Mage - Content Update βš”οΈπŸŽ„To better reflect this, I have updated the version number to v0.6.4 and added a label to the title screen - the game is still a work-in-progress, but steadily shaping up to meet the final vision!
addedMap EventsDuring your run, small circular icons will appear. These shall lead you to new challenges and rewards.
addedMap EventsSimply walk towards the marker until you discover one of the new events!
changedMap EventsElite Enemies - beefy but slow, they drop Spell Tomes for Evolutions (read below)
changedMap EventsPaid Chests - purchase a key with gold to unlock powerful Mutator items
changedMap EventsShrines of Blessing - obtain a temporary buff by visiting

Black Dragon Mage changes

addedTo better reflect this, I have updated the version number to v0.6.4 and added a label to the title screen - the game is still a work-in-progress, but steadily shaping up to meet the final vision!
addedDuring your run, small circular icons will appear. These shall lead you to new challenges and rewards.
addedSimply walk towards the marker until you discover one of the new events!
changedElite Enemies - beefy but slow, they drop Spell Tomes for Evolutions (read below)
changedPaid Chests - purchase a key with gold to unlock powerful Mutator items

πŸŽ„βš”οΈ Bullet Heaven Fest Sale! βš”οΈπŸŽ„

First of all, you can get Black Dragon Mage at 33% off for Bullet Heaven Fest 3.0! Be sure to check out the bundles too. :)

πŸŽ„βš”οΈ Black Dragon Mage - Content Update βš”οΈπŸŽ„

Finally, it took far longer than anticipated and you have my sincere apologies (several unexpected circumstances this year have led to significant delays) but now I'm proud to present the first update from our content roadmap!

Black Dragon Mage is in Early Access and in active development.

To better reflect this, I have updated the version number to v0.6.4 and added a label to the title screen - the game is still a work-in-progress, but steadily shaping up to meet the final vision!

The past few months have been full of intense development, here's what I can ship to you today:

Map Events

During your run, small circular icons will appear. These shall lead you to new challenges and rewards.

Simply walk towards the marker until you discover one of the new events!

  • Elite Enemies - beefy but slow, they drop Spell Tomes for Evolutions (read below)

  • Paid Chests - purchase a key with gold to unlock powerful Mutator items

  • Shrines of Blessing - obtain a temporary buff by visiting

Spell Evolutions

One of the new map event types allows you to combat a new elite enemy type (one per map for now) with exciting drops. I wrote more about Spell Evolutions in the last Preview post.

The spell tomes dropped by these enemies allow you to change the behaviour of your equipped spells, with three different evolutions per spell to choose from. You can upgrade multiple of your spells this way.

Spell evolutions can lead to extremely powerful chain effects, such as sparking additional lightning zaps from every hit enemy, charging your mana (so you can summon your dragon more frequently) and other mutated behaviours.

I think they're a lot of fun, make sure not to miss them! Chase the icon with the 🏹 to find them.

Bugfixes

  • Added missing translations

  • Fixed: Mineable rocks were disappearing too frequently due to culling

  • Fixed: Vacuum scroll was sometimes wonky

  • Fixed: Various small combat inconsistencies

  • Fixed: Various spawn rate issues

  • Many more, too many to list here

Quality of Life

  • Enemies die faster

  • Gems drop quicker when enemies die (immediately)

  • Gems are collected quicker

  • Feel has been adjusted in various areas to be more snappy and pleasant

  • Quest System UI has been improved dramatically, completed quests are auto-claimed when selected and icons visualize the state of quests (locked / available / collectable / collected) more clearly

  • Quest System does not rely on Steam Achievements data anymore, which should resolve all related sync issues some players were experiencing

  • Experience Bar has been reworked to give better feedback and work more reliably

  • Vacuum Scroll has been reworked to work more reliably

  • Save backup systemWhenever the save data is migrated to a new version, or there is an issue, you should see some backup save files in the save directory to help recovery.
  • Many more, too many to list here

Under the Hood

I made some sweeping changes to accommodate the planned items on the current roadmap, plus some unpublished ideas I have for the future of the game.

That included reworking parts of most systems for better performance when the action gets intense on the battlefield. More mobs, more damage, more explosions, but also the complexity of supporting "On Hit" and "On Kill" and other triggers for additional attack side-effects and chain-effects.

Balance is a continual effort and will take some adjustments based on your feedback, let me know what you think after you've had a couple of runs.

Preparations have been made to support control remapping, which will come in a future update.

Reworked Tutorial

The tutorial now takes you through the basic controls and gives you more time to acclimate. No more fighting mobs while trying to learn how to dash!

What's Next?

Check out the roadmap for an idea of what's planned, but also feel free to drop me a comment or forum post on what you want to see next.

Roadmap

Source

Steam News / 4 December 2025

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