In this update2
Full notes
Full BitHero Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Balance
BitHero Survivors changes
⚔️ Greetings, adventurers!
Thank you all for your continued support of BitHero Survivors. Over the past weeks, we’ve shared multiple development logs—and the features introduced there are be implemented in the Demo. This post serves as a summary of this update.
🔍 Update Highlights
Our recent development has focused on clear progression feedback and better information visibility:
New UI elements displaying:
Types and number of enemies defeated
Number of treasure chests opened
A clear overview of current character upgrades
Introduction of a Character Level & Permanent Progression system
Each character now has an independent level
Longer survival and more enemy defeats grant more character EXP
EXP is calculated after each run
Characters level up automatically and gain permanent stat bonuses
These changes aim to make progression easier to understand and to establish a solid foundation for future systems.
🔧 Other updates:
Fixed minor bugs
Improved overall performance
Rebalanced Hundred-Forged Sword and Fuma Shuriken for better experience
🎄 Merry Christmas!
As the year comes to an end, we’d like to take this moment to say: Merry Christmas, and thank you for being part of this journey!
Please try out the updated Demo and feel free to share your feedback in the Discussions or through our SNS links. Your feedback truly helps shape BitHero Survivors.
💙 Nekoza Dev Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
