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Steam News15 February 20215y ago

Bite the Bullet February Update!

The following changes are being pushed to the game: Visual Rework Doubled the frame rate for all hand drawn pixel art throughout the game Added damage numbers to all attacks Adjusted and optimized lighting throughout th

Full notes

Full Bite the Bullet update

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What changed

1 fix10 additions11 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
  • Balance
  • Fixes
  • Compatibility
addedAdded damage numbers to all attacks
changedAdjusted and optimized lighting throughout the game
addedNew loading screen optimizations and restyling
addedNew achievement adjustments and changes
addedAll secondary weapons have been given new visual effects
changedRebalanced 2 player gameplay
Buffed damage3040Buffed damage increased, buffBuffed nuke launcher's primary damage6075Buffed nuke launcher's primary damage increased, buffBuffed secondary damage4050Buffed secondary damage increased, buffBuffed secondary damage from 40 to 50, secondary max ammo1020Buffed secondary damage from 40 to 50, secondary max ammo increased, buff

Bite the Bullet changes

addedAdded damage numbers to all attacks
changedAdjusted and optimized lighting throughout the game
addedNew loading screen optimizations and restyling
addedNew achievement adjustments and changes
addedAll secondary weapons have been given new visual effects

The following changes are being pushed to the game: Visual Rework

  • Doubled the frame rate for all hand drawn pixel art throughout the game

  • Added damage numbers to all attacks

  • Adjusted and optimized lighting throughout the game

  • New loading screen optimizations and restyling

  • New achievement adjustments and changes

  • All secondary weapons have been given new visual effects

Rebalancing

  • Rebalanced 2 player gameplay

  • Adjusted Chewie & Chewella's jumps and dashes

  • More than halved recovery time

  • Doubled dash animation speed

  • Doubled recovery animation speed

  • Sped up dash startup animation speed by around 30%

  • Shortened the delay at the start of dash

  • Changed dash speed and velocity falloff over time

  • Boss rebalancing and difficulty tweaking based on player analytics

  • Doubled speed of Critter Cannon projectiles

  • Buffed damage from 30 to 40 for the Critter Cannon

  • Buffed base max ammo from 50 to 85 for the Critter Cannon

  • Increased the size of the Nuke Launcher's AoE

  • Buffed nuke launcher's primary damage from 60 to 75

  • Buffed max primary ammo from 10 to 20 for the Nuke Launcher

  • Buffed primary and secondary ammo from loot from 1 to 5 for the Nuke Launcher

  • Buffed secondary damage from 40 to 50, secondary max ammo from 10 to 20 for the Nuke Launcher

  • Nerfed amount of primary ammo flamethrowers get from loot from 30 to 10.

  • Added significant knockback to the shotgun's bullets. The knockback direction is based upon the bullet's direction.

  • Added damage falloff for default rifle. The falloff works such that there is no penalty for close to medium range, then exponential falloff reaching around 40% penalty at the edge of the screen

  • Adjusted rate of fire and damage such that the rate of fire is now fully what it used to be, but its damage is reduced to match the previous adjusted dps but with a boost. The base dps is 25% higher than last version.

  • Reworked bird bomber's attack to be like a carpet bomb where it drops 4 bombs in sequence. The bombs are slightly bigger than before and with a new look to be more noticeable.

  • Added subtle red glow to Elton enemy projectiles, similar to the glow the bird bombers have on their bombs now.

  • Fixed an AI issue where instead of chasing you when you go out of range, the Toaster Bot would run opposite away from you.

  • Gave the Toaster Bot a new vertical attack

Misc.

  • Localization update and fixes for Japanese

  • Various bug fixes and balancing improvements

  • New compatibility for other devices

Source

Steam News / 15 February 2021

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