Full notes
Full Bite the Bullet update
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What changed
- UI and audio
- Gameplay
- Performance
- Balance
- Fixes
- Compatibility
Bite the Bullet changes
The following changes are being pushed to the game: Visual Rework
Doubled the frame rate for all hand drawn pixel art throughout the game
Added damage numbers to all attacks
Adjusted and optimized lighting throughout the game
New loading screen optimizations and restyling
New achievement adjustments and changes
All secondary weapons have been given new visual effects
Rebalancing
Rebalanced 2 player gameplay
Adjusted Chewie & Chewella's jumps and dashes
More than halved recovery time
Doubled dash animation speed
Doubled recovery animation speed
Sped up dash startup animation speed by around 30%
Shortened the delay at the start of dash
Changed dash speed and velocity falloff over time
Boss rebalancing and difficulty tweaking based on player analytics
Doubled speed of Critter Cannon projectiles
Buffed damage from 30 to 40 for the Critter Cannon
Buffed base max ammo from 50 to 85 for the Critter Cannon
Increased the size of the Nuke Launcher's AoE
Buffed nuke launcher's primary damage from 60 to 75
Buffed max primary ammo from 10 to 20 for the Nuke Launcher
Buffed primary and secondary ammo from loot from 1 to 5 for the Nuke Launcher
Buffed secondary damage from 40 to 50, secondary max ammo from 10 to 20 for the Nuke Launcher
Nerfed amount of primary ammo flamethrowers get from loot from 30 to 10.
Added significant knockback to the shotgun's bullets. The knockback direction is based upon the bullet's direction.
Added damage falloff for default rifle. The falloff works such that there is no penalty for close to medium range, then exponential falloff reaching around 40% penalty at the edge of the screen
Adjusted rate of fire and damage such that the rate of fire is now fully what it used to be, but its damage is reduced to match the previous adjusted dps but with a boost. The base dps is 25% higher than last version.
Reworked bird bomber's attack to be like a carpet bomb where it drops 4 bombs in sequence. The bombs are slightly bigger than before and with a new look to be more noticeable.
Added subtle red glow to Elton enemy projectiles, similar to the glow the bird bombers have on their bombs now.
Fixed an AI issue where instead of chasing you when you go out of range, the Toaster Bot would run opposite away from you.
Gave the Toaster Bot a new vertical attack
Misc.
Localization update and fixes for Japanese
Various bug fixes and balancing improvements
New compatibility for other devices
Source
Changelog.gg summarizes and formats this update. How we read updates.
