In this update1
Full notes
Full BitCraft Online update
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What changed
- Balance
- Events
- Gameplay
- UI and audio
- Fixes
- Server
BitCraft Online changes
Profession Rework - Fishing
Reworked all of this existing activities to bring them in line with our updated profession strategy
Added several new tiered activities which span passive, idle, low and high intensity gameplay:
Bait Fishing (unlocked from lvl 1, repeats every tier) - Baitfish schools now last a period of time before moving. This means no longer competing with other players for nodes or worrying about them running out. EXP increased compared to previous baitfishing.
Lakefish Spot Searching (unlocked from lvl 2, repeats every tier) - Search for a nearby hidden fishing spot to catch lakefish. These spots give more EXP and fish than the typical lakefish schools
Lakefish schools (unlocked from lvl 3, repeats every tier) - Lakefish schools are now baited upfront and last a period of time (creating an experience more like ocean fishing) making them more communal and low intensity. Perfect for relaxing fishing in the lakes and rivers with friends.
Lakefish netting (unlocked from lvl 14, repeats every tier) - A passive, solo gameplay loop designed to be layered with other activities above. Lay out your nets in a loop and boat around to collect extra fish from your nets every so often
Ocean Fishing (unlocked from lvl 17, repeats every tier) - Mostly unchanged (most co-op, idle activity), but we’ve added “One that got away” fish which can spawn while ocean fishing that can be quickly caught if you target them in time, each time you catch one you have a chance to spawn an even rarer one, allowing them to be chained if you are lucky and paying attention. These primarily give extra EXP and can be butchered in your inventory to avoid taking up a ton of space.
Lobster Fishing (unlocked from lvl 28, repeats every tier) - A more passive form of lake netting, but for the ocean. Layout a loop of traps and refill them with bait daily to get extra crushed shells and lobster meat, which can be used for new consumables.
Trophy Fishing (unlocked from lvl 29, repeats every tier) - The most active gameplay for fishing involves tracking down and trying to land a trophy fish. This is a solo activity where you are racing against the clock to tire the fish out to catch the biggest one possible. Use abilities quickly to cancel out debuffs which will prevent you from landing a bigger fish if left unchecked. Trophy Fish can be butchered at a station to get filets and oil, or butchered in your inventory for a chance at chum to keep your trophy fish trip going as long as possible. Gives best in class EXP rates.
Added 2 new Abilities to Fishing (primarily used in Trophy fishing but offer some benefits when used during other activities)
“Reel In” (unlocked at lvl 5) - gives a small boost of fishing speed, clears the “It's Getting Away” debuff when trophy fishing
“Let it run” (unlocked at lvl 7) gives a small boost of fishing power at the cost of lowered gathering/crafting speed, clears the “Snapping The Line” debuff when trophy fishing
Added several new Rewards for Fishing
Added several new quests which walkthrough the new activities and give decent chunks of EXP to help you process through Tier 1 smoothly
Added 3 new Fishing Equipment items which are rewarded from the quests as well as the knowledge to re-craft them and wear them
Added new Fishing Potion which can be mixed in your inventory with Gathering Potions and Lobster meat of the same tier as a direct upgrade to the gathering potion focused on fishing
Future Planned Changes:
Continued balance of drops and EXP from player feedback
More rewards (fishing equipment, stat giving knowledge, consumables)
More quests (lobster and trophy fishing)
More variety of fish models (“One that got away”, lakefish)
More distinct / clearer icons for some items
Profession Equipment Slots
Added support for profession equipment to go into new slots next to your tools. We plan to add more sophisticated functionality to these equipment in the future (e.g. unlocking abilities or giving more unique effects). Currently only the 3 for fishing have been added, more will coming in future updates. Permanent Content Additions
Added Packed Ice which drops Ice Slush which is used to make popsicles
Added Oysters Shells which can be opened to Collect oyster meat and rarely pearls
Changed
Weekly Tasks - The tasks system now resets weekly, instead of 4 tasks per 4 hours, players can now complete 50 tasks per week (Per-NPC) (subject to balance, we found the vast majority of players complete less than this) Completing a task uses one task allocation, you can also re-roll a task costing 2 tasks.
Resource and other trackers now show in unexplored chunks
Background mode now can show the Game HUD UI which allows for better clarity on action progress or other information
Placeable item tooltips now show the biomes, min distance between and max amount placed
Fixed
Fixed a bug where the inventory setting menu was hard to open due to the center of the button not being clickable
Fixed a bug where toggling inventory setting “Fill deployables first” would toggle off other unrelated settings
Fixed placeables spawning inside resources on walkable tiles of their footprints
Fixes an issue where buff stats would remain after expiration when relogging during its duration
Fixed a handful of issues with placeables
Fixed it so you can no longer place/interact while swimming
Fixed place/interact animations while mounted
Fixed it so you can place while mounted
Fixed swimming after place/interact while in a boat
Fixed placeable interact not looping while in a deployable
Fixed “You were signed out. The server may be undergoing maintenance. Please try reconnecting in a few minutes” error showing when signing in while already signed in. Now this gets handled correctly
Fixed an issue where clicking on the map no longer worked after background mode was disabled
Background mode no longer automatically activates during loading screens
Context menu fixes:
Fixes Resources and Placeables not querying everything on the tile
Fixes hovered entity's context options not being on top of the list
These should reduce the cases where something on the tile cannot be interacted with when something else is blocking it
Premium
Titan Series Returns
4 Titan Outfits: Outfits consist of the 6 pieces (5000 Shards each)
Titan Gladiator
Titan Royal (renamed from Emperor to reduce confusion)
Titan Fighter
Titan Monarch
Outfit Combos (7500 Shards each)
Titan Regalis Pair (Gladiator and Royal)
Titan Triumphator Pair (Fighter and Monarch)
Titan Champions Pair (Gladiator and Fighter)
Titan Imperials Pair (Royal and Monarch)
Titan Outfit Bundle - All 4 Outfits (12500 Shards)
Titan Pets (7500 Shards each)
Leo
Maximus
Pet Pair - (10000 Shards)
Deployable Appearances
Titan Cart Appearance (7500)
Additional Character Cosmetics
War Torn Cape (3500 Shards)
Regal Cape (3500 Shards)
Cape Pair (6000 shards)
Braided Beard (Facial Hair) (2000 Shards)
Braided Goatee (Facial Hair) (2000 Shards)
Fancy Mustache (Facial Hair) (2000 Shards)
Facial Hair Trio (5000 Shards)
Note: Additional Free Facial Hair options will be coming in the next update!
Titan Emotes
Are you not Entertained (1500 Shards)
Step on my Enemies (1500 Shards)
Flex (1500 Shards)
Pushups (1500 Shards)
Dramatic Thumbs Up/Down Bundle (1750 Shards)
Hype the Crowd (1500 Shards)
Get Hyped (1500 Shards)
Titan Emote Bundle (10000 Shards)
Titan Decoration Set
Additional Blue/Silver color variants of most decorations, these can be placed from the existing items
Titan Mega Bundle (20000 Shards)
All 4 Titan Outfits
Maximus pet
Both Capes
Dramatic Thumbs Up/Down Emotes
Hype the Crowd Emote
1 Titan Furniture Bundle
Titan Complete Bundle (32,000 Shards)
All 4 Titan Outfits
Both Pets
Titan Cart
Both Capes
Emote Bundle
1 Titan Furniture Bundle
Titan Top off Bundle (20,000 Shards)
Titan Triumphator Pair (Fighter and Monarch)
Maximus Pet
Titan Cart
Both Capes
Source
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