Full notes
Full BitCraft Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- UI and audio
- Fixes
- Maps
BitCraft Online changes
Added:
Improved Onboarding
Added many new onboarding quests which introduce each profession and skill
Ability to reclaim Character name, Empire name and Experience (EXP) from previous world
The ability create an account using steam instead of email when email delivery has issues, email can be attached to the account later
Storehouse Settlement Structures (starting with T2, more coming in future update)
Added a new type of Barter stand that can be built inside
Support for secret quests.
A new quest has been added for players who skipped the tutorial and were not given an option to load experience.
Players who skipped the tutorial This update introduces a new Quest to gain EXP from the previous world. If you skipped the tutorial, this new Quest will offer you a single opportunity to load your experience points (EXP). Players who did not skip the tutorial It is impossible to lose EXP with any option chosen (e.g. If you gained EXP and choose load again, or loaded the later chose fresh start, nothing will happen) Download the latest build on Steam to get the new quest.
Changed
Something strange is going on in the center of Starfell, the sapwoods in Region 13 are being affected by some strong hexite energy field
Empire Overhaul
Empires no longer require Hexite Shards (Premium Currency), instead use new Hexite Energy Item obtainable in game, which includes a new wallet slot
Prospecting Action to find Hexite Meteor Fragments which can be gathered to get Hexite Energy
Large Hexite Deposit Wonders which can be gathered by controlling empires to get large amounts of Hexite Energy
Actions involving Hexite Energy use the new Hexite Tuner
All Watchtowers are now preplaced and as a result new watchtower placement and watchtower expansion is disabled
Settlements can construct hexite shrines using hexite energy which allow players to claim buffs for the cost of Hexite Energy. Hexite energy is given to the empire that owns the land the buff building is on. There are also natural unbuildable versions of this in the world which give unique buffs.
All Thresholds for Crowns and ranks have been rebalanced
Rebalance Experience (EXP) curve
Leveling below level 25 requires less exp
Above level 25 requires more experience (exp)
Levels will be impacted by this so you may lose or gain a few levels
Level 50 -> 49
Level 60 -> 58
Level 70 -> 67
Level 80 -> 77
Level 100 -> 94
Rebalance Tool Power
Tier 1 Tools now have 12 power to start
Higher tier tools gain more power
Going up a rarity now increases tool power by 3 at all rarities
Some emotes are no longer given by default. These will return with a different in game source
Bask
Low Bow
Hexite Salute
Salute
Skill Reward Overhaul
Tasks tiers are now unlocked through quests
Many Skill rewards (Pets, Deployables, Housing, Knowledge) are all unlocked via quests instead of simply purchased from Travelers
Vehicles now progress linearly in their upgrades and have been renamed (eg, Skiff -> Skiff (II) -> Skiff (III). This means that anytime you get an upgrade to a vehicle, it maintains all the benefits of the previous upgrade.
Stats of all deployables have been rebalanced
Armor Rerolling Rebalancing
Chest now gives 5 scrap and costs 5 scrap to reroll
Helm and Pants now gives 3 scrap and costs 3 scrap to reroll
Hands, Feet and Belt now gives 1 scrap and costs 1 scrap to reroll
Rerolling up to Legendary now costs 1 catalyst+a new vendor item from Rumbagh (down from 2 Catalysts)
Rerolling from Legendary to Mythic costs 2 catalysts and 2 vendor items
Passive Crafting Stations now scale the number of slots with Tier (+5 slots per Tier up to 50, max concurrent crafts across all players increased across the board)
Region name is now visible below the minimap
Items now stack to x100 more in static storage (up from x10)
Hunting Improvements
35% more Combat EXP for hunting (combat)
Male and Female Hunting mobs drop same cargo
Sped up respawns for T1/2 Hunting Mobs
Scrofa (T4) now spawn in Plains
Game Language can now be changed from the login screen
Resources which grow or decay (such as frenzied ocean fish) will now show a timer in world space
Profession level achievements no longer require material knowledge.
Fixed
Dueling not working
Paving in interiors (including housing) is no longer possible
Banks and Marketplaces are now limited to 1 per settlement
Claim names are now unique - will allow fixing house perms in the future
Fixed an issue causing trades with NPC Travelers not working
Fixed several issues with resources respawning
sometimes respawning on uneven terrain when they shouldn’t
User moderation table is now private
Mounts and pets will now adjust their follow speed to avoid falling behind if the player is moving fast
Several buildings being very poorly optimized (should improve FPS by around 10% in towns)
Premium
Added First Awakened Outfit - 5000 Hexite Shards
Regal Fabric (used for crafting Empire Banners) is 50% off at 1250 Hexite Shards each
Known Bugs - being fixed
There are currently animation issues with weapon which cause them to end too quickly
Several empire watchtowers have isolated chunks of territory which will be tweaked in the near future to be connected
Buff structures (Mechanism and Tree of Wisdom) currently interact instantly and deduct hexite energy without warning, be aware this can lead to you accidentally using it several times in a row
Donating Hexite energy to an empire can be done by dragging into the Empire UI, however it will take the entire stack with no confirmation, we will be fixing this.
Pet are no currently following characters but will teleport if you get too far
The Unlock Table in the Empire Rank UI tooltip is showing incorrect
Source
Changelog.gg summarizes and formats this update. How we read updates.
