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Steam News8 February 20264mo ago

Bisyntho 1.1: Coming Soon (TM)

Greetings! It's been a minute, hasn't it? I've finally taken the time to comb through my backlog of projects, and reopened this project for the first time in a long while.

Full notes

Full Bisyntho update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings! It's been a minute, hasn't it? I've finally taken the time to comb through my backlog of projects, and reopened this project for the first time in a long while. I've always considered Bisyntho as a finished game without the need for maintenance. That being said, I've gotten some feedback over the years, and figured I could do a pass of refinement. Improved Cosmetics Menu Steam post image

What changed

1 fix0 additions2 changes0 removals
  • Store
  • UI and audio
  • Performance
changedGreetings! It's been a minute, hasn't it? I've finally taken the time to comb through my backlog of projects, and reopened this project for the first time in a long while. I've always considered Bisyntho as a finished game without the need for maintenance. That being said, I've gotten some feedback over the years, and figured I could do a pass of refinement. Improved Cosmetics Menu Steam post image
changedColor packs never felt fully integrated in the game. Now, the entire UI recolors itself to match! Don't worry, if you hate it, there will be an option to keep the original UI color regardless of your equipped cosmetics. Reduced grind! Prices across the board have been heavily reduced! There wasn't much of a reason for this aside from the slight feeling of progression. Now, you should be able to get any pack you want after one well played game.
fixedIn addition, as of today I'm removing a majority of the grindy achievements! They weren't fun, creative, or engaging. The remaining achievements will take much less time overall and hopefully be more enjoyable! General Bug Fixes Somehow I didn't catch that non 16:9 monitors don't render properly? Regardless, it's been fixed now. There's been a few other minor fixes, but they don't really warrant being said.

Bisyntho changes

changedGreetings! It's been a minute, hasn't it? I've finally taken the time to comb through my backlog of projects, and reopened this project for the first time in a long while. I've always considered Bisyntho as a finished game without the need for maintenance. That being said, I've gotten some feedback over the years, and figured I could do a pass of refinement. Improved Cosmetics Menu Steam post image
changedColor packs never felt fully integrated in the game. Now, the entire UI recolors itself to match! Don't worry, if you hate it, there will be an option to keep the original UI color regardless of your equipped cosmetics. Reduced grind! Prices across the board have been heavily reduced! There wasn't much of a reason for this aside from the slight feeling of progression. Now, you should be able to get any pack you want after one well played game.
fixedIn addition, as of today I'm removing a majority of the grindy achievements! They weren't fun, creative, or engaging. The remaining achievements will take much less time overall and hopefully be more enjoyable! General Bug Fixes Somehow I didn't catch that non 16:9 monitors don't render properly? Regardless, it's been fixed now. There's been a few other minor fixes, but they don't really warrant being said.

Color packs never felt fully integrated in the game. Now, the entire UI recolors itself to match! Don't worry, if you hate it, there will be an option to keep the original UI color regardless of your equipped cosmetics. Reduced grind! Prices across the board have been heavily reduced! There wasn't much of a reason for this aside from the slight feeling of progression. Now, you should be able to get any pack you want after one well played game.

In addition, as of today I'm removing a majority of the grindy achievements! They weren't fun, creative, or engaging. The remaining achievements will take much less time overall and hopefully be more enjoyable! General Bug Fixes Somehow I didn't catch that non 16:9 monitors don't render properly? Regardless, it's been fixed now. There's been a few other minor fixes, but they don't really warrant being said.

So okay, now the big question: When is 1.1 going to release?

Unfortunately, I still don't have an exact answer. College scheduling isn't the kindest, but I want to try and get it out before the end of this month at the latest.

If you all made it this far, thank you for reading, and I hope to be reaching out again soon!

Source

Steam News / 8 February 2026

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