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Steam News24 June 20215y ago

Update Notes for June 24, 2021.

Version 1.9.10.8 was released on June 24, 2021. This update focuses on improving the experience during combat as well as the camera tracking while moving around the world.

Full notes

Full Birth of Shadows® update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions3 changes1 removal
  • Gameplay
  • Balance
  • Performance
addedAll new artwork for combat projectiles.
changedCamera tracking for player movement should be smoother.
removedCamera tracking is now disabled while agro'd to make it easier to move around during combat.
addedAdded a graphic for selected destination when moving (green for reachable and red for unreachable).
changedEnemies will now show a red selection box when attackable (in range and line-of-sight).
changedBosses will do the same, but only when vulnerable to damage (purple to help standout).

Birth of Shadows® changes

addedAll new artwork for combat projectiles.
changedCamera tracking for player movement should be smoother.
removedCamera tracking is now disabled while agro'd to make it easier to move around during combat.
addedAdded a graphic for selected destination when moving (green for reachable and red for unreachable).
changedEnemies will now show a red selection box when attackable (in range and line-of-sight).

Version 1.9.10.8 was released on June 24, 2021.

This update focuses on improving the experience during combat as well as the camera tracking while moving around the world. It includes the following changes:

  • All new artwork for combat projectiles.

  • Many enhancements to the particle effects implementation.

  • Camera tracking for player movement should be smoother.

  • Camera tracking is now disabled while agro'd to make it easier to move around during combat.

  • Moving will automatically stop when player first gains agro and nearest enemy will be selected if visible.

  • Added a graphic for selected destination when moving (green for reachable and red for unreachable).

  • Enemies will now show a red selection box when attackable (in range and line-of-sight).

  • Bosses will do the same, but only when vulnerable to damage (purple to help standout).

  • Selected enemy will fade-out the graphic when not attackable.

  • Fixed a potential crash in multi-threaded path-finding implementation.

  • Many other fixes and tweaks.

Source

Steam News / 24 June 2021

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