In this update10
Full notes
Full Birds of War update
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What changed
- Fixes
- Maps
- UI and audio
- Performance
- Gameplay
- Balance
Birds of War changes
Thank you for playing bird gang, we’ve been listening to your feedback and here’s everything that's new, changed or fixed in this update.
New Content & Features
New Map: Arctic. A brand new battleground to fight over.
Patch Notes button added to the main menu.
Performance stats are now available in the gameplay tab.
Loading screen added for Forest.
Mic audio output volume slider added.
Audio output device selection added.
On-screen ability hints. UI prompts now show for secondary abilities, not just your main ones.
Map preview on vote-to-skip.
Inviting a player now shows an"Invited"status.
Gameplay & Balance
Highrise reduced in size by roughly 25%. We heard you guys felt it was too big and we did too! Let us know how this feels now.
Match length increased slightly.
Pigeon Wing Clap now correctly scales with hold time, dealing 20 to 60 damage based on charge.
MVP renamed to MVB.
Updated Highrise egg spawns.
Indicators added to the minimap to show if players/eggs are above or below you.
Indicators added to eggs to see them easier
Indicators added to your home nest to locate it faster.
Improvements
Movement desync improvements.
Server performance improvements.
Main menu performance improvements.
Minimap system changes.
Post-game match wires are no longer visible during gameplay.
Various UI fixes and polish.
Bug Fixes
Combat & Movement
Improved picking up eggs detection.
Fixed right-click abilities using your movement direction instead of your aim rotation.
Fixed character collision being unintentionally enabled, which caused movement desync issues.
Fixed being able to use some abilities while dead.
Fixed getting stuck in the flight take-off / walk animation while grounded.
Fixed not being able to pickup eggs in the training mode.
Maps & Environment
Fixed a death zone in one of the wind updrafts on Forest.
Fixed updraft placements on several maps.
Fixed Vietnam water collision.
Fixed collisions on some maps where eggs could get stuck.
Audio
Fixed parry SFX not playing sometimes.
Fixed announcer audio bugs.
VFX
Fixed Pigeon VFX playing in the wrong location.
Fixed cash rain emote VFX.
Reduced Shoebill Guardian Wings and Pigeon UAV VFX for less clutter.
Modes & Matchmaking
Fixed the Training Range not spawning you in immediately and not assigning you a team.
Fixed vote-to-skip not working correctly when skipping maps.
Fixed staying connected to voice chat when leaving a matchmaking lobby quickly.
Fixed players not backfilling into already-active lobbies in some cases.
Known Issues
We've heard the issues on parties, we'll be improving this system ready for release.
We've seen an issue where in some games tend to freeze up, if you're affected by this issue please let us know!
We're aware that picking up eggs can feel difficult for some players. We've put a fix in this update but if it's still bad, please let us know. We're investigating, and we'd love to see clips of it happening to you. Please share them in our Discord
We'll be doing a full pass on all birds after the demo, such as changing specific birds glide speed and damage, to make them all feel unique.
We've seen quite a few players attempt to play on controller, unfortunately we weren't able to get full support in for the demo, but it's coming for release!
As always, thank you for the feedback and clips. Keep them coming, and we'll see you in the skies private!
Source
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