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Steam News31 March 20224y ago

Update Status

Hello everyone! Sadly the update will not be released at the end of March (today), BUT it's actually coming along very great. To clarify, I'm Claudio, the main programmer and game designer of the game.

Full notes

Full Bird Boxing update

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Repeated intro

Hello everyone!

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Balance
addedTo clarify, I'm Claudio, the main programmer and game designer of the game. I'm currently the only one from the team working on the project in my free time. In the past year, I got married, moved to a different country (Spain), started studying for my Master's Degree in AI, and a new job in AI Research.
addedIt turns out the game code and project were a disaster (the whole game itself grew from a very quickly made prototype with triangles), so I had to pretty much move everything to a new project, and I'm making the most of it by creating a good base for future projects. It's currently working very well, it's much more optimized and I'm tweaking some gameplay elements. For example, I'm trying out:
changedPunches use stamina too, so you can run out of stamina and become vulnerable - Dashes have invincibility frames - Alternate control scheme with L1/L2 for left jab/hook and likewise with R1/R2. You can charge hooks.

Sadly the update will not be released at the end of March (today), BUT it's actually coming along very great.

To clarify, I'm Claudio, the main programmer and game designer of the game. I'm currently the only one from the team working on the project in my free time. In the past year, I got married, moved to a different country (Spain), started studying for my Master's Degree in AI, and a new job in AI Research.

It turns out the game code and project were a disaster (the whole game itself grew from a very quickly made prototype with triangles), so I had to pretty much move everything to a new project, and I'm making the most of it by creating a good base for future projects. It's currently working very well, it's much more optimized and I'm tweaking some gameplay elements. For example, I'm trying out:

- Punches use stamina too, so you can run out of stamina and become vulnerable - Dashes have invincibility frames - Alternate control scheme with L1/L2 for left jab/hook and likewise with R1/R2. You can charge hooks.

I'm also using the game as a framework for some of my AI research. I'm working on implementing Deep Reinforcement Learning for the bird AI for a class assignment, so that will be interesting. This means that I'm trying to use machine learning to make an AI brain for the birds.

If anyone has any ideas for the game, this would be a great time to share them.

Finally, I'm hoping to start releasing some videos/content about working on the game and following projects, in case anyone is interested.

Cheers, Claudio

TL;DR No update today, but it's coming great and I'll be working on the game in the following months.

Source

Steam News / 31 March 2022

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