Full notes
Full BIRBOUT! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
Developer’s Address Hey everyone! A few days back I updated the demo to v0.4.1. I know that currently there are far fewer players playing the full version but I have updated the game to fix a few major issues. Other than that it’s mostly just stability and bug fixes. See the demo’s patch notes for context.
Join the flock! https://discord.gg/DaXYKw5W6U Anyways, thank you all for reading, and I hope you enjoy!
Bug Fixes - Fixed checkpoints again - Single Level thumbnails now appear without having to tab back and forth. Game now just does it after opening now. - Campaign Mode caused the game to soft-lock due to UI and Saving errors. It’s fixed now and will take you to the main menu when you complete it. - Fixed an issue with save files only going to Map 29 instead of Map 30. Leftover from Pre-0.4 testing period. - Fixed an issue where the final level was unlocked from the start, yes really. :I Level Revisions - M3’s loops were causing issues, so I removed them. Screens don’t loop after the checkpoint. - M4 no longer logs errors about enemy health, also gone through some slight changes. - Introduction Impass has had its level co-ords fixed and some elements were moved slightly. Mostly just technical Editor stuff. - M2 had it’s sign updated to remove the obvious spelling mistake. Oopsie.
Source
Changelog.gg summarizes and formats this update. How we read updates.
