In this update3
Full notes
Full BioMenace Remastered update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Performance
- Fixes
BioMenace Remastered changes
New features & additions
- mod.io integrationAdded online user level browser (in "Snake's Bio Lab" menu) and level upload dialog (in level editor).
Added a new bonus level: Desert Temple
Minor visual updates to Winter bonus level and editor example level
Added customized mappings for Evercade VS controller to allow using the left & right trigger buttons
Options that are forced on/off in the tutorial level are now clearly marked as such
Level editor features/changes
Besides the changes listed below, we'd also like to highlight that there is now a written guide for the editor: https://mod.io/g/biomenace-remastered/r/level-editor-guide
Added new tiles to the tileset: Desert/Egyptian/temple themed tiles, ice themed tiles, other miscellaneous tiles
Tileset picker and map view now optionally show indicator icons for tiles with special flags and/or foreground property
Added a variant of the "Member of the Council" hostage that's not wearing a helmet
Added option to "DoorTypeOverride" to make a door that requires no key (just pressing up opens it)
Added "No music" option to music selection (also for music change trigger)
Added various additional actions to "EventTrigger":
Damage player
Kill player
Toggle bridge/hatch or disable horizontal force field
Disable vertical force field or barrier
Open door of type external
Trigger crushers
Warp player to another location (like a doorway)
Shift-clicking a background tile to erase it now sets it to tile index 0
Updated link in editor help window to point to editor guide instead of placeholder YouTube video (we originally planned to create a series of tutorial videos, but have now decided to go with a written guide instead)
The editor now first asks if you'd like to save when creating a new map or opening a different one while the current map has unsaved changes
Bug fixes
Fixed crash when exiting a user level while holding the secret level gem
Interacting with a "TRIGGER_HINT_MESSAGE" tile in a user level no longer shows an error message about a missing dialog
Adjusted tile attributes of porta potty toilet to prevent causing unintended side effects when placing foreground tiles to the left/right of the toilet
- EditorFixed bottom and right edge of pixels missing in tile info pop-up in tileset picker
- EditorFixed certain tiles showing an incorrect special flag value of "Enforcer"
Fixed issues with controller mappings added in last update
It's no longer possible to place secret level gems in user levels
Updated various music tracks with minor fixes
It's no longer possible to disable tutorial messages in the tutorial level
Level files that cannot be loaded (corrupt or from a newer version of the game) are now included in selector lists in the menu and editor instead of silently ignored. An error message is shown when trying to open them.
Source
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