Full notes
Full Biomass update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
A few notable new things in this patch:
Hints on workstation spawns - Spawning after death will come accompanied with hints/tips (some specific ones for some areas). These can be disabled in the options menu if you don't want them.
Toggle for attack damage info - You can disable the amount of damage you and your enemies receive via the options menu.
Rewritten New Game+ Item recovery - While I could not replicate it, I still occasionally got reports about people not recovering their inventories in new game plus. I have rewritten the logic for this in a hopefully much safer way.
Modified stamina break behaviour for most enemies - Most basic humanoids whom wield blade weapons will now go into a parried state after breaking their stamina.
New enemy type - The Spear Red Trooper. Technically, there might have already been one or two spear red states before, but this one has different logic. Mainly used to teach newbies they can break the stamina of enemies by clashing.
Quick Slots can now choose empty items, and alternating between them skips empty ones.
Bug Fixes:
- Overlapping track between Duke's Manor and West Tower City bug.
- Empty mod description that was leading people to think there was a menu bug for mods.
- Gun phase of certain boss less cheesable.
- Debuffed Rapier.
- Increased Parry Window.
- Many other bug fixes that I forgot to note down ><
Source
Changelog.gg summarizes and formats this update. How we read updates.
