Full notes
Full Bingle Bingle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Maps
- Gameplay
- Store
- Events
Beta Branch Opened
Ahead of the full release of version 0.7.2, we’ll be opening a beta branch. This gives us a chance to share development progress earlier and gather feedback to improve the game.
Some features, balance, art, and sound may still be a work in progress on the beta branch. Thanks for your understanding!
How to Access the Beta Version:
View on Steam
Patch Highlights
This update introduces a comprehensive difficulty rebalance alongside several new and reworked game systems.
Health: A new resource that functions as extra move.
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Darts: An optional risk challenge available for prizes in Rounds 2 and 3 of each stage.
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- Ball & Bet MergeThe Ball and Bet tier upgrade system has been reworked.
- ArcherAbility reworked.
Balance Adjustments
Health has been added. If you run out of moves in a round, you can consume Health to play additional tokens. If all Health is depleted, the game ends in defeat.
Darts have been reintroduced. Unlike before, players can now choose whether to take the Dart challenge before using the first move of Rounds 2 and 3 in the main stage.
Starting gold increased from 8 → 9.
Ball or Bets Adjustments
The Ball and Bet upgrade system has been changed. Instead of upgrading items by purchasing them in the shop, equipping the same Ball or Bet multiple times on the same token now increases that item’s tier.
Changing balls no longer preserves the previous tier.
Heart Ball price changed: 7 → 4
Ice Ball price changed: 4 → 3
Large Ball price changed: 7 → 8
Multi Ball price changed: 7 → 8
Pocket Ball price changed: 7 → 4
Repeat Ball price changed: 5 → 4
Super Ball price changed: 5 → 7
Super Ball tier multiplier changed from +100/150/200/250% → +50/120/190/260%
Target Ball price changed: 7 → 5
Wave Ball price changed: 6 → 4
Chaos Bet price changed: 6 → 5
Gold Bet price remains unchanged: 3 → 3
Ice Bet price changed: 7 → 6
Monarch Bet price changed: 8 → 7
Color, Even/Odd, High/Low, Column, and Dozen bets no longer appear in the shop.
Bet Value Adjustments
Column / Dozen bet values changed from 30/50/70/90/130/170/230 → 30/45/60/75/105/135/180
Line bet values changed from 50/80/110/140/200/260/350 → 70/90/110/130/170/210/270
Corner bet values changed from 60/95/130/165/235/305/410 → 80/105/130/155/205/255/330
Street bet values changed from 70/110/150/190/270/350/470 → 90/120/150/180/240/300/390
Split bet values changed from 80/125/170/215/305/395/530 → 100/135/170/205/275/345/450
Straight bet values changed from 100/160/220/280/400/520/700 → 110/150/190/230/310/390/510
Bet Price Adjustments
Line bet price: 1 → 2
Corner bet price: 1 → 3
Street bet price: 1 → 4
Split bet price: 1 → 5
Straight bet price: 1 → 6
Token Adjustments
Metal Token s are no longer affected by Dart effects.
Double Token price reduced from 8 → 5.
Pocket Adjustments
Gluttony Pocket now selects 3 pockets. Price: 5 → 6, Chips per pocket: 25 → 30
Chain Pocket chips increased: 10 → 20
Portal Pocket price changed: 7 → 5
Forge Pocket price changed: 8 → 7
Frost Pocket price changed: 4 → 3
Gold Pocket selection count increased: 6 → 7
Joker Pocket price changed: 7 → 6
Shop Adjustments
Shop rerolls now allow you to visit the same type of shop in the next round.
Class Adjustments
Archer ability has been changed. After rolling the ball three times, the player can now choose which pocket the ball will land in.
Quest and Reward Adjustments
- Hole In Oneclear condition changed from clearing 4/5 rounds → clearing 5/6 rounds.
- Round Robinclear condition changed from clearing 3/4 rounds → clearing 5/6 rounds.
- Round Robindiscard reward increased from 5 → 7.
- Investmentclear condition changed from collecting 55/65 coins → 50/60 coins.
- Relay Raceclear condition changed to rolling the ball 25/30 times.
- Relay Racebet reward increased from 30% → 50%.
- No More Gamblingclear condition changed from 300/400 → 350/450.
House Edge / Challenge Mode Adjustments
Increasing House Edge level no longer grants additional coins.
Bug Fixes
Fixed an issue where scores were not added correctly when continuing at high scores.
Fixed an issue where the same boss could appear consecutively when continuing a run.
Fixed an issue where Repeat Ball marks were not being removed.
Fixed a freeze occurring when clearing the game after using another Repeat Ball while a mark should have been removed.
Fixed an issue where the Pioneer Badge always granted bonus value to all chips when disabled by a boss ability.
Fixed an issue where the Wave Ball effect remained after switching to another ball.
Fixed an issue where the Super Ball multiplier was displayed incorrectly.
Fixed an issue where chip and multiplier values were displayed incorrectly during upgrades.
Fixed an issue where Gold Bet displayed incorrect chip values when equipped.
Source
Changelog.gg summarizes and formats this update. How we read updates.
