In this update3
Full notes
Full Bily'Sine update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- Balance
- UI and audio
Bily'Sine changes
Over the past month, I’ve added the ‘Pause’ menu to Bily’Sine, which led me to retest the entire game.
So I took the opportunity to incorporate quite a few improvements into Chapter 1 (the demo).
New features :
Introductory cutscene, dubbed in French only.
Pause menu to return to the title screen.
Adjustments and fixes :
Tutorial is now more explanatory and less difficult.
Difficulty of the first few battles reduced. (attack speed reduced)
Combat controls completely changed: ZQSD + JKL / 456*
Removal of the hidden weakness system (which required players to guess), and removal of the corresponding UI.*
*: The combat controls were confusing for the majority of players. To make the gameplay experience smoother, more traditional controls have been implemented. The attack keys can be customised in the options.
**: I’ve always noticed that players don’t have time to look at the combat mode UI, so I’ve decided to remove this feature to simplify both the gameplay and the screen.
Miscellaneous :
Various tweaks and the addition of short camera movements to guide the player.
Added a new sound effect when obtaining the sacred fire.
Code improvements to fix a game-breaking bug that prevented players from leaving the World of Illusions. (collecting the Sacred Fire)
Lots of other minor, insignificant details that you, my dear players, won’t even notice. ^^
See you soon on Bily'Sine !
Kazuma
Source
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