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Steam News6 May 20261mo ago

Patch Notes for v0.4.2

New version is out! v0.4.2 has arrived with a major engine migration and a complete audio overhaul. Check out the full patch notes below: Engine & Performance: Migrated to Unity 6.

Full notes

Full Biltur Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes10 additions3 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
  • Fixes
addedNew version is out! v0.4.2 has arrived with a major engine migration and a complete audio overhaul. Check out the full patch notes below:
addedEngine & Performance: Migrated to Unity 6.3 for significantly improved stability and performance. Added support for MOZA and SiMagic peripherals.
addedAudio Overhaul: Added realistic surface-dependent driving sounds, car scraping audio, and NPC interaction sounds including honking and crashes.
addedNew Content: Added a roundabout and a high-fidelity car paint shader.
addedUI & Navigation: Redesigned the Start Position system with new icons and improved tab navigation with dynamic button prompts for controllers.
changedImproved Driving Logic: Implemented a 2-second grace period for speeding penalties to prevent unfair violations.

New version is out! v0.4.2 has arrived with a major engine migration and a complete audio overhaul. Check out the full patch notes below:

  • Engine & PerformanceMigrated to Unity 6.3 for significantly improved stability and performance. Added support for MOZA and SiMagic peripherals.
  • Audio OverhaulAdded realistic surface-dependent driving sounds, car scraping audio, and NPC interaction sounds including honking and crashes.
  • New ContentAdded a roundabout and a high-fidelity car paint shader.
  • UI & NavigationRedesigned the Start Position system with new icons and improved tab navigation with dynamic button prompts for controllers.
  • Improved Driving Logic: Implemented a 2-second grace period for speeding penalties to prevent unfair violations.

  • AccessibilityAdded comprehensive on-screen input guides for better onboarding.
  • Session ManagementNew customizable session timeout settings with warning thresholds and auto-exit.
  • ReliabilityAdded offline and backup telemetry support to ensure your driving data is never lost.
  • Quality of LifeAdded a "Quit to Desktop" button to the in-game menu.

Bug Fixes

  • Fixed "white texture" bug on city sidewalks.

  • Fixed missing NPC audio in standalone builds.

  • Fixed the missing material on the window frame.

  • Resolved issue where the mouse would get stuck on sliders when using a wheel/gamepad.

  • Fixed Camera Position settings not loading correctly in builds.

Known Issues

  • Keyboard input is still very floaty. New car physics is still in polish mode but will hopefully be added next version.

  • Pedestrians tend to get stuck, especially on sidewalks.

  • Pedestrians tend to spawn with same models in clusters.

  • Traffic insists on overtaking on the right side, going offroad instead of using the road.

  • Camera position isn't ideal for tight spaces.

  • Performance is still low (getting a big improvement to this next version).

Source

Steam News / 6 May 2026

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