In this update4
Full notes
Full Big Dig Energy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Performance
Big Dig Energy changes
Audio
Master Volume Fix: Master volume slider now correctly adjusts all sound classes, ensuring consistent audio control across the entire game.
Gameplay & World Changes
- Ore Spawn Pooling FixResolved a pooling issue that could cause ore nodes to fail spawning entirely in some areas. You should now see a much more consistent and satisfying amount of ores when digging.
Underground Object Air Holes: World terrain now clears around key underground objects (like chests and gem clusters) at runtime, creating air pockets to make them easier to discover and dig out.
- New Stamina Ore TiersIntroduced three different tiers of Stamina Ore , each spawning at specific depths. These ores provide minor stamina boosts to help during deeper digging runs.
Performance & Stability
- Low-End Machine Invoker FixFixed an issue where starting areas would not load fast enough on lower-end machines. World generation is now more responsive and reliable at spawn.
Auto Save Edit Lock (Multiplayer): Voxel edits are now temporarily disabled during Auto Save, preventing game freezes that could cause connection loss for clients.
Auto Save is enabled by default (saves every 25 minutes).
You can disable it in Settings if you prefer manual saves using the house computer or by quitting cleanly.
Final Notes
Thanks for continuing to dig in and sharing feedback. I'm doing everything I can to improve the experience each day, and there's more on the way. You all rock.
Source
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