Full notes
Full Big Dig Energy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Fixes
- Performance
Options
Voxel Thread Count: Voxel thread count is now shown in the Graphics Settings menu.
If you're experiencing lag or performance issues, try adjusting this in the Main Menu before loading a save.
Recommended Settings:
Low-end PCs: 2–4 threads
Mid/High-end PCs: 4–6 threads
BIG DIG MACHINES™: 6–10 threads
Controls
Look Sensitivity Slider: You can now fine-tune your camera movement speed.
Invert Y-Axis Option: For players who prefer flight-sim-style camera control.
Saving
Voxel Autosave: Added a new autosave system for voxel data.
Saves every 25 minutes automatically.
Enabled by default.
Can be toggled on/off in the Options menu if you prefer manual saves.
Fixes & Improvements
- Ore PlacementAdded more ores behind the house in the Big Pit for early-game mining.
- Save ReliabilityFixed a potential issue where saves wouldn’t complete properly on lower-end machines when quitting the game.
Multiplayer Session Recovery: You can now rejoin your previous online session after leaving.
I’m aware of other bugs and performance issues that some players are experiencing, and I’m actively working on fixes. I’m also looking into a better system for autosaving, as the current version may cause freezing for 2–15 seconds during save events.
Thanks for your patience and support, more updates coming soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
