Full notes
Full Big Dig update
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Repeated intro
Hello!
What changed
- Gameplay
Big Dig changes
Development on Big Dig is coming along really nicely and today we released a brand new demo! If you
played the original demo and enjoyed it, I think you'll have fun checking out everything we've added!
And if you haven't played yet, now is a great time to jump in and let us know what you think!
My favorite thing we've added is the completely unnecessary option to fling your Museum guests around. We got lots of feedback saying you wanted to mess around with the guests and it is indeed really fun! Please let us know what else you wanna see added!
Here's a brief summary of some of the new content:
11 new achievements
New multi-part artifacts (dino bones and an ancient tablet)
Redesigned tech tree
The beginning of Act 2
Pumba the intern, and a bunch of new dialogue
Workers exist outside your museum and can go on break
QoL improvements
option to dig without clicking (enabled by default)
and tons more that I'm probably forgetting!
Thank you for all the feedback so far! We're having a ton of fun making Big Dig and we're excited to get to the finish line now!
One last sneak peak is Pumba the new museum intern
and our friend's pet who inspired the character
We're excited to hear what y'all think of the new demo! Please let us know what you wanna see more of and what you find frustrating here on the Steam forums or in the in-game feedback form!
Happy digging!
Schu and Hjalte
Source
Changelog.gg summarizes and formats this update. How we read updates.
