Full notes
Full 宇宙大拍扁 / BIG BIA update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Maps
- Workshop
- Events
宇宙大拍扁 / BIG BIA changes
I'm sorry we used machine translation,I know it's very difficult to read。
Dear BIA friends, it has been more than a year since the open experience of the game. During this period, we have made several major changes and gained valuable opinions from many friends. We deliberated the game a few months ago and decided to make the last major upgrade before the official version, solve the problems of the current game, absorb everyone's terrible suggestions, and release our own new inspiration.
The change project is so huge that we have to drill into the game to modify every screw. It is said that the outside world has entered a cold winter (I mean the price of graphics card). I am very worried and miss you.
First of all, we optimize the performance of the game, which also serves the scalability of the content.
Each plate is modular, and different game scenarios are assembled by different modules.
The new game process, players have to face different maps and gradually begin to explore the game. Each map has its plot, unique rules and special things. For different maps, you will enter them with different "identity cards". The identity card is not a specific character, but an "identity". For example, some maps, he will be a master and apprentice. Some maps will be the king and servant. Who needs you to make him synthesize the current character card? For example, synthesize the stray dog into the king. The king of this expedition is the stray dog king.
In the process of exploration, you can transform the map, and each experience and story are different.
This is our highly experimental new mechanism. How it really works still needs you to experience the new version of the ship.
After the player completes the three maps, the rouge mode similar to the current version will be unlocked. The more elements you unlock, the more you will encounter things.
Previously, with more and more cards, the card pool will become larger and larger, which makes it difficult to gather routine cards. Therefore, we have added the concept of card bag. You can choose the card bag you want to bring at the beginning, including the cards in the creative workshop. The card package can be used in each map, combined with different identities to try various chemical reactions.
The previous phagocytosis mechanism has greatly weakened the differentiation of followers, and the personality of the original follower card is not prominent. Now it is different, he said they not only have their own sources, but also become more powerful because of the new synthesis mechanism. Each follower can cultivate him into a hero and become a hero at the heart of your game.
Monster slots are also divided into yellow and blue. Sometimes you can make monsters stand in the wrong grid, so that their skills become invalid, and even make them rebel
The hard step limit of torch has been removed. Instead, the longer you stay in the map, the more challenging the battle will be. This will be related to the new mechanism.
Brand new events: there were too few events before. Now we have greatly expanded the richness of events, and we have also made simple maps for them.
The contract level is removed and the contract is unlocked. You can choose to bring you richer rewards when starting a game.
We also upgraded the UI to evolve from a super bad UI to a bad UI
Now the battle card can preview the contents
We also added tutorials to make it easier for new players to get started
The previous big newspapers ran aground due to extremely difficult internationalization. We are studying how to revive them.
In short, there are still some scattered wires that have not been connected. When we connect the last few solder joints, we can bring the new version to you. Don't forget to come to the group and put forward terrible suggestions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
