Update log
Full Big Ambitions update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- UI and audio
Hello there!
Spring is in the air, so it's time for us to share our latest experimental build with you!
The team has been working hard to bring you a big new update - another optimization update packed with tons of quality-of-life upgrades, giving you more control over your business empire! Dive in and help us test and refine this new update!
The complete patch notes will be included when EA 0.8 is ready for its full release, but for now, here is a summary of the bigger changes in EA 0.8.
Please notice: This version is unstable, unoptimized and might contain game-breaking bugs which may destroy your savegame. The branch will be updated frequently as we squeeze bugs. Unlike previous experimental builds, however, all progress/savegame will be retained once this testing period is over (assuming no major bugs are found - remember to make back up saves!) and your savegames will continue on through the full 0.8 release! This is an opportunity to help us find bugs and get some early insight into the development of our next update. The experimental/preview version of the game is not simply a way to play the new update earlier. Please don't leave us negative reviews based on your experience with the experimental branch, thank you! ❤️
Box Consolidation
This was a big one! Until now, none of your employees knew how to combine boxes, which was a big problem when your shelves were full of mostly empty boxes! Well, we taught them how to fix this!
If you're already experiencing this problem in a save, we've got you! When you first load into your current savegame, it should automatically merge the partial boxes together for each store / warehouse.
Next, when you ship goods from your warehouse, it will start with the partial boxes and ship those first, making sure it doesn't leave multiple partial boxes behind.
Then, logistics deliveries and wholesale deliveries will start by filling up the display shelves. Once those are full, they will fill any partial boxes, and finally, if there any items left over, they will be stored in new boxes!
Oh, and while we were at it, we realized using a whole box for one mousepad was silly, so now you can pack multiple of the same small products into one box!
Character Generator
You know what's better than only two character heads and two shirts to choose from?
A LOT MORE OPTIONS! We agree, so we present to you the brand new character creator!
With beards and mustaches, several more hair options, more clothing, and customization of each facial feature, our artists have completely redone the character creating experience! It's time for you to look like you...or whoever you want to look like!
Auto-scheduler and Schedule UI Revamp
"Wow, HR did a great job setting up my company's schedule!!" That has probably not been your reaction to the auto-schedule feature in previous versions of the game.
Well, that's about to change! The auto-scheduler now checks employee demands and splits the shifts a lot better to keep them happy. You can even choose to only autofill one day instead of the whole schedule!
And if you want to manually control things, the scheduler UI is much more powerful now. You can copy/paste specific days and rename workstations to quickly search and find things. Plus, the new employee search filters make it much easier to find the exact employees you're looking for!
Placement and Attachment Updates
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Source
