Update log
Full Big Ambitions update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Fixes
- Store
- Balance
- UI and audio
Hey testers! It's Tuesday!
Want a new patch for the Experimental Build? Good, because it's time for one!!
I present to you: Build 2696
Changelog
Fixed Burger quest hype not triggering when there's a planned burger event
Fixed drunk pedestrians bottles being twice as big
Disabled fast forwarding in outdoor activities
Fixed cash register overlay issues
Fixed overlay requirements overlapping with checkbox
Removed Show All Overlays keybinding
Fixed being unable to recolor floor lamp
Fixed being unable to recolor lamp pinecone
Fixed items highlighting when overlays are disabled
Fixed overlay of vehicle being driven not showing on CityMap
Fixed Interior Designer time resetting when closing Time Of Day panel
Fixed decorative producers in AI businesses showing $0 price in overlay
Fixed building preview too dark at night
Fixed weird spacing on Gas Station overlays
Fixed white plane on parking entrances
Fixed 8 12th Street drive-in exit has wrong rotation
Fixed Manhattan Movers forklift reacting to physics
Changed Scooter's light from 2 to 1
Fixed employee skill not rounded in contacts
Fixed to-do task being incorrectly completed
Fixed can keep vehicle overlay open when entering vehicle
Fixed objectives UI not resizing under some scenarios
Updated OutputStation icon
Fixed issues if machines are delivered to Delivery Spot
Fixed some issues causing factory lines to break
Fixed warehouse/factory BizMan > Drivers page UI not masking properly
Added SFX to new Factory Machines
Fixed overlays not hiding when removing items
Fixed overlays not hiding when dropping hand truck
Fixed Health Insurance issue after deleting HR Manager Plan
Fixed Destination Icon changing to match a different store
Fixed camera getting locked in VoogleMaps after selecting a map filter
Fixed camera getting locked in VoogleMaps if you use the "Close Maps" button
Fixed 6 12th St Warehouse so you can't drive through the building
Fixed Stock overlay text wrapping to a second line
Fixed some text/localization
Added more clarity to Interior Designer "Are you sure?" prompts
Fix timing/speed of factory Output Station to match Input Station
Fixed backward signs in Total Produce store
Fixed Objective UI not updating when you assign employees
Refunded furniture deliveries if scheduled after you terminate a building
Fixes to IRS counter
Fixed Mr. Ternity not responding until you close the dialog
Fixed bug where you can't start shift early on a Sunday
Inventory is hidden now on the subway, so you can't drop it
Fixed issue allowing you to drive into a warehouse that has service scheduled
Fixed issue allowing offices to have more customers than the building limit.
Fixed issue blocking Wall Product Sign from being assigned
Fixed warehouse size H3 colliders so you don't fall through the world
Fixed (hopefully) the 6th Ave / 1st St sideways vehicle collisions
Fixed gap in business lists that show unassigned businesses
Fixed Output Station missing "Manage Storage" button
Let us know if we missed anything else as we get this update polished! 😎
With your help, EA 0.6 is looking pretty fantastic so far, so thank you all!
~Hovgaard Games
Source
