In this update15
Full notes
Full Big Ambitions update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Security
- Maps
- UI and audio
- Compatibility
Big Ambitions changes
Happy Holidays! It's time for the EA 0.4.
If you've logged into the game in the last couple of weeks, you should be enjoying the Christmas Spirit already! Let us know if you've enjoyed the Halloween and Christmas decorations, and what other decorations you'd like to see! And be sure to set up a Christmas tree in your apartment or one of your businesses before Christmas Day, just in case Santa comes by!
What's new in EA 0.4
Electronics Store
Player or AI run shop
6 New Products
ZanaMan Phone
Arty Fish Phone
ZanaMan Smart Watch
Arty Fish Smart Watch
Rhythm By Tre Headphones
Noize Boss Earbuds
New Product Display Table
Requires High Security
New Items
Water Cooler
Can be used for Employee Demands
Kabob
Sold in Fast Food Restaurants
Placed on the Industrial Grill
Kabob's Kebobs should now actually serve Kabobs!
Cigar Shelves
Balancing - less inventory and more customers per hour
Box of Cigars now holds more
Original shelf is now "Large Cigar Shelf"
Added "Medium Cigar Shelf" variation
Added "Small Cigar Shelf" variation
Checkout Counter
Original counter is now "Checkout Counter Right"
Added "Checkout Counter Left" variation
Executive Desk
Original desk is now "Executive Desk Left"
Added "Executive Desk Right" variation
Coat Check
Original item is now "Coat Check Left"
Added "Coat Check Right" variation
Preben Sofa With Chaiselong
Original item is now "Preben Sofa With Chaiselong Right"
Added "Preben Sofa With Chaiselong Left" variation
A few random goodies
When you load the main menu, you'll hear new Big Ambitions original Theme Music
Added the Park Tree "X-Ray" effect to trees on the entire map to help visibility while driving
Added "Building Hider" effect to the bridge to help visibility while driving
For our 11 supported languages, the game should be between 99%-100% translated!
Saved Game Compatibility. EA 0.4 will automatically convert saves from your most recently played version, whether that was EA 0.1, EA 0.2, or EA 0.3!
Employee Demands
Office Employees can now demand a Water Cooler
Office Employees can now demand more variety of chairs/tables
Employee Chair / Desk demands are now fulfilled if you have a more expensive item.
Meaning, if you give the employees the best desk and chair, their demand for any desk/chair will be satisfied
Cleaners/Cleaning
Up until now, Cleaners have been a bit overpowered - so much that you barely needed any time to clean a very busy building. Also, there times when customers/employees weren't leaving behind as much dirt as they should have been, which also made the cleaner's job too easy!
These have been balanced a bit more, which means, you should be needing cleaners a lot more now. Additionally, if you use the auto-schedule for cleaners, they go back to a more proper schedule that follows their demands!
Vehicle Handling
Added driving / lane-assist.
As long as you're relatively close to the lane, the vehicle will automatically straighten out after you finish manually steering.
Reworked vehicle handling to make the cheap cars, heavy trucks, and fast sports cars feel more accurate
Autopark no longer parks your vehicles on top of your other vehicles
If your vehicle falls through the ground, it will be automatically recovered
Fixed several parking spots were not allowing legal parking
Fixed several spots where AI traffic would get stuck
Fixed mouse-driving so you can make purchases at NY Distro
Fixed selling car in the street blocks traffic
Can no longer exit car while paused
If your car is parked in the car repair shop, you no longer get a ticket
Health Care Negotiation
This whole interaction has been revamped. The negotiator now gives you counter-offers and reacts more appropriately to your own counter-offers.
You can pretty easily save a little money, or you can try to push for a bigger discount - as long as you don't annoy the negotiator and make them call the whole thing off!
New Emoji System
New emoji system accompanies certain events to visual help reinforce what is happening.
For Customer - their reactions now also have an Emoji so you can easily tell whether they are having a good experience.
For Health Care Negotiation - The more you negotiate, the more frustrated the negotiator becomes. You'll be able to monitor this by the emoji attached to each counter offer.
Player Stats - Emojis now pop above the player's head when you are hungry/fed, tired/rested, or happy/unhappy.
Coding Revamp
Office Demand
We rewrote how office demand is calculated. Previously, if demand was 50%, it would take your current capacity and limit it by 50%. If you had 4 lawyers, you could get 2 clients, which didn't make sense, so we changed it! Now demand still is a factor, but it is calculated prior to your building's current capacity, so if you have 4 lawyers, you should be able to get 4 clients per hour, during busy hours.
Obviously, other factors can still lower that number, such as employee skill, pricing, etc.
Customers Behavior
Customer/AI behavior has been heavily rewritten to help make things flow better.
When you enter the store, customers should already be inside
Customers return their shopping basket instead of walking out with it
Customers no longer leave at midnight
If a cash register closes, the customers will shift to a different cash register, instead of leaving
Cash Register / Checkout Counter times should much more closely match the simulation (except Fast Food and Coffee Shops)
Fast Food and Coffee Shop employees now only visit each station one time per customer. If the customer orders 5 burgers, the employee grabs all 5 at once, which helps speed up the flow.
Major Optimization
Increased FPS (20+ FPS increase in some cases), especially at night and in low performance machines!
Lowered VRAM Usage over 30% - Under highest settings, VRAM usage went from 6.1 (EA 0.3) to 4.2 (EA 0.4) Gb
Lowered Memory Usage nearly 10% - Memory usage went from 3.6 (EA 0.3) to 3.2 (EA 0.4)
Reduced lagging/hanging when exiting the game
Optimized game loading. Especially massive saves now load significantly faster - Game with over 125 businesses went from 11+ Minutes (EA 0.3) to 47 seconds (EA 0.4)
Optimized Icons, Textures and 3D assets
Fixed a couple memory leaks
Bug Fixes / Upgrades
Now for a massive list of fixes. I have grouped some more bugs into a few sections, and then end it with a massive list of random bugs!
Soft-Locks
Fixed clicking a Cash Register/Checkout Counter while your mouse hovers over an AI employee
Fixed clicking Interior Design options while your mouse hovers over an AI employee
Fixed you’re in a checkout line (or getting a hair cut, etc) in a player-owned store when it closes
Fixed if you click Autopark while the sleeping UI is visible
Fixed buy Casino Ticket while paused
Fixed issues with HR Mangers getting Insurance if they were hired by Head Hunter
Fixed buy your own furniture and break the store
Fixed trapped in "Void"
Businesses
Clothing Balancing
Wholesale/Import prices have increased
Customer flow has decreased.
Hairdresser
Security requirements have been lowered to their proper value
"Free" haircut at your store was previously still charging you. It is free now
Fixed color issue when resetting Hairdresser Chair
Truck Garage
Added logo to Truck Garage business.
Nightclub
Fixed issue where you still collect "Cover Charges" if you change a Nightclub to another business
Fixed issue where customers were trying to buy “coat checks” and “cover charges”
Blueprints
Fixed issue where you could begin an Interior Installation without picking a blueprint
Fixed issue if the blueprint was deleted after beginning Interior Installation.
Fixed issue where furniture acquired in a blueprint didn't count toward "Bling Bling" achievement
Tutorial/Quests
Clarified Fast Food Business Quests to avoid confusion
Removed 75m size restriction from the Fast Food Business Quest.
Fixed hospital treatment quest doesn't checkmark (until new hour)
Fixed quest for the player to buy a drinks fridge so it accept the large drinks fridge too
Fixed Gift Shop “Tutorial Finger” not scrolling with businesses
Fixed MarketInsider "Tutorial Finger" was pointing to the wrong icon
Fixed “A Fresh Start” lasting forever if you ignore the tutorial
Movement/Interaction
Fixed various hard to click/enter buildings
Fixed various Building Hiders
Fixed various player/vehicle collider issues
Fixed issue where you couldn't grab an object if it was right by the door
Fixed you can right-click while using auto-run now to rotate camera
Fixed issue where pedestrians run into Candy Canes
Fixed clicking on the hospital chairs (Insurance / Mr. Ternity) wouldn’t let you sit down
Fixed issue that allowed a handtruck/scooter into the Gym or on the Casino Boat
Fixed missing wall grid on C1 wall
Fixed Pull-Up bar would interfere with objects on the other side of a shared wall
Fixed Can Put Carpets and Dance Floor On Roof
Fixed so now you can place an exit Sign above the door in in A1 / A2 / A3 buildings
Expanded “X-Ray” Tree effect to all trees to help with parking and road visibility
Removed restriction for home gym equipment that requires workout clothes
Fixed warehouse doesn't check inside door for vehicles
Fixed damage from driving into parking garage
Fixed could drop a mop onto a hand truck
Fixed could drop a shopping basket onto a hand truck
Fixed problems when grabbing items from a shelf as a delivery is happening
Fixed dirty being highlighted when you enter a building
Fixed teleportation when you click on object and use WASD
Fixed player gets stuck between door and wall
Fixed player gets stuck outside the building entrance while inside the building
Fixed character running into walls at 11 4th St
Fixed Angled Crates don't angle properly when placed
Fixed you have no energy but you can still dance
Fixed teleporting after a Subway ride from Metro Wholesale
Fixed can't click on cleaning station to return mop
Fixed AJ Pederson and Son - Can't click on Dome Camera to Purchase
Visual Fixes/Updates
Fixed a lot of visible seams in the roads
Improved outdoor lighting/shadow simulation through the day
Fixed/Improved some item color customization
Added some new animations and textures
Added female skirt clothing option
Fixed issue where Casino employee was wearing multiple characters smashed together.
Fixed an issue where edges of exterior buildings would flicker when the walls are "hidden"
Fixed Ika Bohag outline flickering near the entrance
Fixed sometimes AI vehicle tires were visible in Voogle Maps
Fixed sometimes "delivery truck" drivers, and pedestrians would be visible in Voogle Maps
Fixed some lights could pass through walls
Fixed uniforms don't update if you're In the building
Audio
Fixed issue where main menu music would continue to play if the game was paused when loading
Fixed issue where main menu music wouldn’t play when returning to the main menu from the game
Fixed issue where some SFX wouldn't play while placing objects if the game was paused
Fixed so pausing the game mutes all other sounds including engine noises and ambiance sounds
Turned music off while on Scooter
Fixed music outside the club wasn't impacted by volume settings
Replaced a few Sound Effects
Quality of Life / Clarification
Fixed recruiter message that claimed you cancelled your request after trying to recruit
Quick Link button to "See Candidates" from Recruiter text messages
Alert on BizPhone Candidates App when new recruits are available
“Not duplicated” warning has been clarified
Cleanliness Demand has been clarified
Various Random Bugs
Fixed you can't put a security panel on one side of the door.
Fixed Hairdresser and Coat Check stations would make money with no employees
Fixed issue where you could hire the same employee twice if you pressed a specific button sequence
Fixed issue if player becomes exhausted while working a register in Interior Design mode
Fixed an issue where inventory stored in a vehicle inside a warehouse would mess up imports.
Fixed so customers use Digital Scale based on the scale placement instead of the counter placement
Fixed issue where the 49 2nd St Warehouse would launch your freight truck out the exit and cause crashes
Fixed issue where empty POS would try to refill by taking your purchased paper bag of items instead of using the correct box of paper bags.
Fixed small floating square signs at 18 2nd Ave
Fixed invisible "Cocktail Neon" Sign Above Neon Circle
Fixed the map can be opened/closed from the fullMenu with the 'M' button
Fixed some demands like "mousepad" are checked when the employee is not assigned yet
Fixed AI customers appear inside buildings when you are outside
Fixed modern cabinet attachments are backward
Fixed AI sometimes appearing In the Fountain
Fixed deliveries to some locations were on the street
Fixed customers steal if you have no paper bags
Fixed if your final employee training is less than 10%, the price adjusts to match
Fixed high queue waiting time at IKA
Fixed "No Cleaning Shifts" not being fulfilled
Fixed so buying building and overtaking store now removes them from MarketingInsider app
Fixed backward placed item against wall makes AI stuck
Fixed several non-reachable items in IKA Bohag
Fixed in a custom game with no hunger, you can still get sad from not eating
Fixed so employees don’t get 4 Demands
Fixed employee stands on wrong side of counter with glass
Fixed employee wants no weekends, has no weekends, and is unhappy
Fixed boxes unpack themselves
Fixed joining a long customer queue can push you outside
Fixed can't see car, even though you can see the icon while in a building
Fixed Various UI issues
Fixed player money UI now shows a rounded down figure to avoid showing more money than the player actually has when rounding up
Fixed alignment of the 1 on the time machine clock in numbers like 1:00, 11:00, 21:00
Fixed some spots where Chinese characters weren’t displaying properly
Fixed if you rename a business, the "temporarily closed" alert stays up now
Fixed "Manage Cargo" UI match other UI boxes
Fixed HR Manage skill level wasn't rounded in certain places
Fixed a few text descriptions
Updated some Voogle Map Filter colors
Fixed "Set Destination" button didn't work in the EconoView App
Fixed Map Icons weren't fully synced to the camera movements
Fixed issue where hanging signs could show the wrong item
Fixed issue where sometimes clicking would create two ground-click indicators
Fixed Scheduling issue where a 0-hour shift would be assigned at midnight
Fixed display issues when previewing a building
Removed Text "Click to Watch" on Interactable Items (TVs) in AI Store
Added a red badge icon on MyEmployees when candidates are available
Changed color of “Paid” parking to better differentiate from “Illegal” parking
Fixed situations where outdoors delivery pallet UI was visible indoors
Fixed business “Minimum 1 Product” now only should checks for primary products
Fixed setting a waypoint in a parking garage wouldn’t appear above ground
Fixed after placing an Interior Installation order, they now ask "do you want another?
Fixed after requesting Health Insurance Manager, they now ask “do you want another?”
Fixed can't reuse warehouse name if old warehouse was shut down
Fixed Auto-Fill now confirms you want to use it and overwrite your schedule
Fixed recruitment message Says "jobdemand_PartTime"
Fixed clicking and dragging makes UI Pop Up on Mouse-Up
Fixed clicking message popup alert doesn't clear the message notification
Fixed gas station repair wasn’t always showing the most up-to-date repair amount
Fixed if you extend your store hours while working, the UI doesn't update
Fixed building sign colors don't match what was set
Fixed if you load into a game holding a mop, the mop UI is partial
Fixed hotkey for "Do Order (Free)" doesn't work
Fixed you can’t click on the map while holding a mop
Fixed Logo/Icons have weird white line artifacts
Fixed employee schedule list resets to top each time you click a new day
Fixed BizMan Alerts wrongly persist between businesses
Changed employee schedule overlay from "Right-Click To Remove" to “Right-Click to Manage”
Fixed uniform - female shirt shows the wrong thumbnail
Fixed Uncle Fred text box now goes away if he is paused
Fixed wholesale delivery contract has no cancel confirmation
Made next radio station button smaller
Fixed laggy BizMan > Schedules
Fixed if you pass out while looking at "Preview Terminal" UI, it stays visible
Fixed outdoor business sign doesn't match BizMan settings color
Fixed for "Blueprint by [Unknown]" user names
Fixed achieved 100% Employee Satisfaction but only 2 of 3 demands are satisfied
Fixed Paper Bag highlights randomly when leaving building
Fixed When click-dragging on scheduler, maintain schedule length
Removed Coat Check Fee from MarketInsider
Fixed you could open two Ika Flatbed Inventory sheets and accidentally delete everything
Fixed sometimes the Loading screen doesn't fade out completely
Fixed sometimes the UI Destination was visible when previewing a building
Fixed random warning dot when entering/loading building
Known Issues
While most bugs have now been squashed a small number have remained:
The pop-up overlays are annoying! And a fix is coming for that most likely in the next major update!
Sometimes you can't click on something (fridge, car, computer), exiting/entering a building should fix it
Sometimes the audio will cut out. Saving and reloading should fix it
If you do Uncle Fred tutorial steps out of order, sometimes you have to redo steps
Sometimes a character gets stuck in a previous animation pose. Saving and reloading should fix it.
If the uncovered gas station pump is occupied and you use a tow truck on a Freight Truck, it can get stuck
Sometimes there is lag between tracks when listening to personal MP3s
When loading a game, often the gas tank will refill for free
Sometimes a storage shelf will appear empty when it's not. Exiting and re-entering the building should fix it.
Sometimes the female "uniform" mannequin is missing a head.
A message from Jonas, founder of Hovgaard Games:
Hi everyone! I just wanted to elaborate a bit more on what this update is really about: The future. For our first 3 updates, we focused entirely on adding new content to the game, not considering performance and "technical debt". EA 0.4 is the opposite of that. It's all about optimizing the core of the game, cleaning up, fixing the bugs and preparing for the future. The team is already busy working on all the new content and I promise you, both EA 0.5 and EA 0.6 will add so much new and cool content. You got the best to come. We're only just getting started 😎 - Jonas
From the whole team, we hope you enjoy the update and have a good end to your 2023!
We'll see you in 2024 with EA 0.5's Rivals!
~ Hovgaard Games
Source
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