Update log
Full Big Ambitions update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello to all you fancy businesspeople!
Extracted changes
- Gameplay
- Fixes
- UI and audio
- Balance
We have a hotfix ready for you to take into the weekend! With this hotfix, we're reintroducing the new Employee Demands feature from EA 0.2, but with a much better implementation this time! We're also continuing some balancing - this time with office businesses!
Reinstated new and improved Employee Demands update
Instead of impacting your hundreds of employees all at once, we've limited it to a max of 3 or 4 new employee demands per day
Employees now send a message with their updated demand, which includes a link directly to that employee so you can manage them.
These demands won't impact their schedule status (full-time vs part-time, etc)
Office Jobs - Big Revamp
- CosmeticBalancingOffice job fees previously were able to be increased up incredible high - this has been balanced to be more in-line with their retail counterparts.
You'll also want to keep an eye on the hours and days you're open to find which hours are most profitable to work in.
1-Person Offices now get clients! Fixed a bug where previously they wouldn't get any.
Customers-per-hour was confusing as some clients would stay for more than 1 hour. Now clients all stay for 1 hour each to make things more clear, which means it's possible to hit your maximum customers per hour!
UI
Fixed some UI in widescreen issues
Fixed Warehouse UI says "closed"
Fixed issue preventing Warehouse / Headquarters exterior signs from being edited
Added price label to diploma school panel
Added tooltips to some custom game modifiers in main menu
Fixed Fuel never shows 100%, even when full
Fixed roulette "Please select a number" bug
Floating Vehicles
With EA 0.2 we fixed a bug that was causing vehicles to fall through the parking garage. But then we realized some people's vehicles were still down there, so we summoned them all back up to the surface. The problem is - this caused some warehouse vehicles to begin floating.
We have fixed that all so it doesn't happen again, but you might want to check your warehouse to see if your vehicles are floating. If so, just walk up and click on them, and they should drop back down!
New part of old Uncle Fred Quest
We've already prevented this from happening to anymore, but some players who were already in the Uncle Fred quest line have been brought back to the "turn off Temporarily Closed" quest for the Fast Food Restaurant. The problem is, they've already gotten rid of their fast-food location. If that happens, just rent a retail building and turn it into fast-food location, then toggle the "temporarily closed" switch. This should complete the quest so you can move forward and get back to where you previously were!
FIXES
Fixed bug causing some HQ-based employees to not regenerate satisfaction.
Fixed Hoarder Achievements only updating on a new hour
Improved barriers placement (placing rope/belt/shop barriers now have more freedom)
Increased HR Manager max employees from 25 to 50
Increased passive skill gain for AI employees when working
Reduced traffic aggressiveness
Ensure there's always an available building to satisfy the second Uncle Fred Business size
Fixed fired HR Managers breaking insurance manager dialog
Fixed can't reach 100% cleanliness in some scenarios
Fixed Treadmill could be placed inside other objects
Fixed can't walk under pullup bar when attached to door
Fixed interior designer changing all
Source
