In this update2
Full notes
Full Beyond The Wire update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, in this hotfix we're addressing the issue of team balancing with bots, as well as making some minor adjustments to bot behavior.
What changed
- Gameplay
- Performance
- Server
Beyond The Wire changes
Optimization / General Fixes
Fixed an issue where bots would walk backwards during melee
Improved bot navigation on Zonnebeke, Sechault, and Vieil Armand
Bots will not be considered as players during team balancing.
For server owners:
New server config settings:
PreserveTeam=True/False - If set to False (default), this setting will disable exceptions to team balancing rules during server join and map transition. If a player was on a team and leaves then rejoins the server, the player will now be auto-balanced to the team with fewer players, rather than forced on the same team as before.
EnforceTeamBalancing=True/False - This setting is set to True by default. It can be adjusted by server admins, though it is recommended to keep it active.
New default server setting:
NumPlayersDiffForTeamChanges (number) changed from 3 to 1 - This setting will affect when players will be considered for team-balancing. Players will be considered for auto-balancing upon server join and map switch if the opposite team’s human player amount has a difference of more than 1.
This setting can also be changed by server admins.
We recommend that server owners review and update their server settings according to the values outlined above to fix balancing issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
