In this update6
Full notes
Full Beyond The Wire update
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Repeated intro
Hey everyone,
What changed
- Fixes
- Server
- Gameplay
- Performance
Beyond The Wire changes
We've been monitoring your feedback and have made some improvements to bot implementation and addressed a variety of other issues we've been seeing in this hotfix!
AI
New
Added bot combat distance settings for server owners - Aim precision at 100 meter distance - Forward visual detection range - Bot proximity detection range
Changes & Fixes
Improved bot navigation around deep water areas
Maps
Changes & Fixes
Passchendaele
Optimized Passchendaele spawns
Fixed an issue where bots would become inactive during last phase on Passchendaele Assault CEF vs GER & ANZ vs GER
Added vehicle spawns for the CEF Autocar to Passchendaele Assault 1915 GER vs CEF
Vimy Ridge
Fixed navigation mesh placement in certain locations to improve bot pathing
Optimized bot pathing to address an issue where groups of bots would become stuck in specific areas
Sechault
Fixed bot pathing to improve navigation around specific areas
Vieil Armand
Fixed bot pathing to improve navigation around specific areas
Optimization / General Fixes
Added an additional check to the wave spawn ruleset to avoid an issue where players would repeatedly respawn at rally points unexpectedly
Disabled a sever log regarding bot navigation to reduce log spam
Fixed a sever log regarding player collisions with certain objects to reduce log spam
Fixed an issue where players were able to clip through walls of certain bunkers
Source
Changelog.gg summarizes and formats this update. How we read updates.
