In this update2
Full notes
Full Beyond The Wire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
Beyond The Wire changes
Hey Soldiers,
New Community Manager Gray here! We’re back with another small Hotfix update to address some of the performance issues we’ve been seeing, fix a variety of vehicle/player spawns and environment bugs, and more. Read the full list of changes made in Hotfix 1.0.3 below.
Thank you again to everyone who has continued to share your feedback on Beyond The Wire since our 1.0 launch. We see all of it and we’re hard at work addressing your most frequent requests and concerns. We’ll have more information to share at a later date on the larger updates we’re currently working on for Beyond The Wire!
Until then, share your feedback in the official BTW Discord and subreddit. Let’s keep the conversation going, and help me help you help Beyond The Wire!
The Hotfix will be out later today!
Key Improvements
Added ‘Completed’ & ‘Required’ numbers while viewing a task on the progression system menu
Improved certain Textures to reduce performance impact
Fixed a heavy performance impact of fire propagation on clients. Fire propagation is now re-enabled
Lowered the probability of fire propagating to reduce time the fire continues to spread
Bug Fixes
Fixed issue where the team score received for suppressing enemies with the St. Etienne and A7V mounted MG08 HMG was incorrect
Fixed a spawn area assigned to the wrong team on Ansoncourt Assault 1915 GER vs FR layer
Fixed issues where vehicles would spawn ‘out of bounds’ on Cantigny Assault and Combles layers
Fixed missing vehicle spawns on a Combles Assault, Vimy Ridge Assault, and Zonnebeke Assault layers
Fixed multiple incorrect objective names/letters on Vimy Ridge, Sechault, and Combles Assault layers
Fixed a variety of minor environment clipping issues on Vimy Ridge and Zonnebeke
Source
Changelog.gg summarizes and formats this update. How we read updates.
