Patch notes 0.7.3: New mothership, new skil set, new graphic and sound designs...
Hello everyone, patch 0.7.3 is live! There is a summary in video on youtube. Below is the full patch note. New Mothership: Zel’Hactl Auto Attack: Deals extra damage equivalent to 1% of the target's remaining life.
Full notes
Full Beyond the Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions6 changes0 removals
Balance
Gameplay
Server
changedNew Mothership: Zel’HactlAuto Attack: Deals extra damage equivalent to 1% of the target's remaining life. Passive: Steel Lust Each auto-attack fills Zel'Hactl's steel lust gauge (1% for a creep, 2% for a tower, 3% for a mothership). When the gauge is full, Zel'Hactl enters in fury mode for 5 seconds and increases its Fury counter by 1. The fury lasts for seconds and double the auto-attack damage. Fury counter can't exceed 10. Ultimate: Darksteel fury Instantaneously warp to the enemy mothership. Upon arrival, Zel'Hactl enters in Steel Lust Fury mode for 5 seconds and receives an additional auto-attack damage increase (multiplier = 1 + Fury counter²/10).
addedNew skills: ElectroShocker : Releases a lightning bolt in the targeted direction, dealing 20+25*Level damage to all affected enemies. Special effect : Disables unit's fire system and skills for 1+0.1*Level seconds. Thunder orbs : Deals damage 20+20*Level on a cone surface. Special effect : Reduces the fire range of the next auto-attacks by 3.5*level%. Storm Cloud : Creates an electrical storm around the ship for 1+0.25*level seconds. Enemies inside the storm take 10+3*level damage per second. Special effect : Overloads the unit's weapons, causing its next attack to also inflicts (25+1*level)% damage to itself. Spark Blast : Fires a projectile at target location that releases a dome of static electricity upon impact. Every enemy units penetrating this dome sees its shield reduced by 25+3*level%. The dome stays active for 2+0.25*level seconds. Special effect : Steals shield points of units which marks are consumed to regenerate the mothership's shield. Overdrive : Increases the mothership's movement speed by 5*level% for 2+0.3*level seconds. Activation also generates a wave to apply the marks. Special effect : Units whose marks are consumed in the wave take 0,06% damage on their hull per unit of movement for the duration of the overdrive. Ghost : The mothership camouflages, leaving a ghost that resumes its last actions. Using a skill or attacking reveals the mothership, but it can move freely or warping without being revealed. The skill and the ghost stay active for 5*level seconds. The ghost inflicts 1+0.25*level damage per second and possess as much shield and hull as his owner when it spawns but takes twice damage. Special effect : Adds a damage bonus of 20+2*level % on the next use of a skill and reduces Ghost's cooldown by 75%.
changedPlanetRing : 1st ring is free.Next rings cost respectively: 90 / 135 / 202 / 303 / 455 / 683 / 1025 / 1537 / 2306 Ambrosium Strategy : 1st strategy change is without cooldown. Cooldown formula is the following: Time = 10*numberofglobalstrategychange. Combination :
changedPlanetKinetic energy: For every 200 (formerly 1000) points of damage endured by the mothership, it gains a cumulative shield bonus of 2% (formerly 10%), and its shield regeneration is improved by 2% (formerly 0.1%). Shield bonus can reach 1.2*Basic shield amount at maximum
changedMothershipsExcalibur: Basic attack damage has been increased from 85 to 100 Fusion: Movement speed has been increased from 130 units to 150. After death, when fusion's passive is active, movement speed is now increased by 50% and passive deals more damage (formula and changed for the following: 150*(1+%ultimatecharge)*(totalLife/remainingLife) Wall k2: Auto attack: shots slow the target's movement speed by 10% + 5% per shot and increase your damage by 1 / 2 / 3 / 4 / 5 points for 1.5 seconds (formerly 20% + 10% per shot and 10% damage per shot). It still stacks up to 5 times, for a maximum of 30% movement speed reduction and 15 damage points.Ultimate: it protects any spaceships in the zone, even enemies.
changedSpaceshipsFighter : has a total life of 200 (50 shield + 150 hull) instead of 210. It deals 16 damage points instead of 12. Move speed equals 120 units and range equals 120 units Sniper : has a total life of 180 (120 shield + 60 hull). It deals 70 damages with a rate of fire of 1.2. Move speed equals 90 units and range equals 300 units. Mercenary : has a total life of 260 (80 shield + 180 hull) instead of 210. It deals 50 damage points with a rate of fire of 1. Move speed equals 110 units and range equals 120 units. Sentinel : has a total life of 220 (140 shield + 80 hull) instead of 210. It deals 24 damage points with a rate of fire of 0.6. Move speed equals 150 units and range equals 220 units. Sniper, Mercenary and Sentinel all had the same characteristics in last version. They had 75 shield and 240 hull points for a total life of 315 points. They were dealing 18 damages at a fire rate of 0.8.
changedAuto Attack: Deals extra damage equivalent to 1% of the target's remaining life. Passive: Steel Lust Each auto-attack fills Zel'Hactl's steel lust gauge (1% for a creep, 2% for a tower, 3% for a mothership). When the gauge is full, Zel'Hactl enters in fury mode for 5 seconds and increases its Fury counter by 1. The fury lasts for seconds and double the auto-attack damage. Fury counter can't exceed 10. Ultimate: Darksteel fury Instantaneously warp to the enemy mothership. Upon arrival, Zel'Hactl enters in Steel Lust Fury mode for 5 seconds and receives an additional auto-attack damage increase (multiplier = 1 + Fury counter²/10).
addedShocker : Releases a lightning bolt in the targeted direction, dealing 20+25*Level damage to all affected enemies. Special effect : Disables unit's fire system and skills for 1+0.1*Level seconds. Thunder orbs : Deals damage 20+20*Level on a cone surface. Special effect : Reduces the fire range of the next auto-attacks by 3.5*level%. Storm Cloud : Creates an electrical storm around the ship for 1+0.25*level seconds. Enemies inside the storm take 10+3*level damage per second. Special effect : Overloads the unit's weapons, causing its next attack to also inflicts (25+1*level)% damage to itself. Spark Blast : Fires a projectile at target location that releases a dome of static electricity upon impact. Every enemy units penetrating this dome sees its shield reduced by 25+3*level%. The dome stays active for 2+0.25*level seconds. Special effect : Steals shield points of units which marks are consumed to regenerate the mothership's shield. Overdrive : Increases the mothership's movement speed by 5*level% for 2+0.3*level seconds. Activation also generates a wave to apply the marks. Special effect : Units whose marks are consumed in the wave take 0,06% damage on their hull per unit of movement for the duration of the overdrive. Ghost : The mothership camouflages, leaving a ghost that resumes its last actions. Using a skill or attacking reveals the mothership, but it can move freely or warping without being revealed. The skill and the ghost stay active for 5*level seconds. The ghost inflicts 1+0.25*level damage per second and possess as much shield and hull as his owner when it spawns but takes twice damage. Special effect : Adds a damage bonus of 20+2*level % on the next use of a skill and reduces Ghost's cooldown by 75%.
changedRing : 1st ring is free.Next rings cost respectively: 90 / 135 / 202 / 303 / 455 / 683 / 1025 / 1537 / 2306 Ambrosium Strategy : 1st strategy change is without cooldown. Cooldown formula is the following: Time = 10*numberofglobalstrategychange. Combination :
changedKinetic energy: For every 200 (formerly 1000) points of damage endured by the mothership, it gains a cumulative shield bonus of 2% (formerly 10%), and its shield regeneration is improved by 2% (formerly 0.1%). Shield bonus can reach 1.2*Basic shield amount at maximum
changedExcalibur: Basic attack damage has been increased from 85 to 100 Fusion: Movement speed has been increased from 130 units to 150. After death, when fusion's passive is active, movement speed is now increased by 50% and passive deals more damage (formula and changed for the following: 150*(1+%ultimatecharge)*(totalLife/remainingLife) Wall k2: Auto attack: shots slow the target's movement speed by 10% + 5% per shot and increase your damage by 1 / 2 / 3 / 4 / 5 points for 1.5 seconds (formerly 20% + 10% per shot and 10% damage per shot). It still stacks up to 5 times, for a maximum of 30% movement speed reduction and 15 damage points.Ultimate: it protects any spaceships in the zone, even enemies.
Deals extra damage equivalent to 1% of the target's remaining life.
Passive
Steel Lust Each auto-attack fills Zel'Hactl's steel lust gauge (1% for a creep, 2% for a tower, 3% for a mothership). When the gauge is full, Zel'Hactl enters in fury mode for 5 seconds and increases its Fury counter by 1. The fury lasts for seconds and double the auto-attack damage. Fury counter can't exceed 10.
Ultimate
Darksteel fury Instantaneously warp to the enemy mothership. Upon arrival, Zel'Hactl enters in Steel Lust Fury mode for 5 seconds and receives an additional auto-attack damage increase (multiplier = 1 + Fury counter²/10).
New skills: Electro
Shocker
Releases a lightning bolt in the targeted direction, dealing 20+25*Level damage to all affected enemies.
Special effect
Disables unit's fire system and skills for 1+0.1*Level seconds.
Thunder orbs
Deals damage 20+20*Level on a cone surface.
Special effect
Reduces the fire range of the next auto-attacks by 3.5*level%.
Storm Cloud
Creates an electrical storm around the ship for 1+0.25*level seconds. Enemies inside the storm take 10+3*level damage per second.
Special effect
Overloads the unit's weapons, causing its next attack to also inflicts (25+1*level)% damage to itself.
Spark Blast
Fires a projectile at target location that releases a dome of static electricity upon impact. Every enemy units penetrating this dome sees its shield reduced by 25+3*level%. The dome stays active for 2+0.25*level seconds.
Special effect
Steals shield points of units which marks are consumed to regenerate the mothership's shield.
Overdrive
Increases the mothership's movement speed by 5*level% for 2+0.3*level seconds. Activation also generates a wave to apply the marks.
Special effect
Units whose marks are consumed in the wave take 0,06% damage on their hull per unit of movement for the duration of the overdrive.
Ghost
The mothership camouflages, leaving a ghost that resumes its last actions. Using a skill or attacking reveals the mothership, but it can move freely or warping without being revealed. The skill and the ghost stay active for 5*level seconds. The ghost inflicts 1+0.25*level damage per second and possess as much shield and hull as his owner when it spawns but takes twice damage.
Special effect
Adds a damage bonus of 20+2*level % on the next use of a skill and reduces Ghost's cooldown by 75%.
Planet
Ring
1st ring is free.Next rings cost respectively: 90 / 135 / 202 / 303 / 455 / 683 / 1025 / 1537 / 2306 Ambrosium Strategy : 1st strategy change is without cooldown.
Cooldown formula is the following
Time = 10*numberofglobalstrategychange.
Combination
AdjustedKinetic energyFor every 200 (formerly 1000) points of damage endured by the mothership, it gains a cumulative shield bonus of 2% (formerly 10%), and its shield regeneration is improved by 2% (formerly 0.1%). Shield bonus can reach 1.2*Basic shield amount at maximum
Recycling: bonus can reach 1.2*Mothership basic hull amount at maximum
Tower
When destroying towers, you earn respectively 200 / 300 / 400 Ambrosium.Towers have respectively 200 / 400 / 800 shield points and 2800 / 4600 / 8200 hull points.
Motherships
Excalibur
Basic attack damage has been increased from 85 to 100 Fusion: Movement speed has been increased from 130 units to 150. After death, when fusion's passive is active, movement speed is now increased by 50% and passive deals more damage (formula and changed for the following: 150*(1+%ultimatecharge)*(totalLife/remainingLife)
Wall k2
Auto attack: shots slow the target's movement speed by 10% + 5% per shot and increase your damage by 1 / 2 / 3 / 4 / 5 points for 1.5 seconds (formerly 20% + 10% per shot and 10% damage per shot). It still stacks up to 5 times, for a maximum of 30% movement speed reduction and 15 damage points.Ultimate: it protects any spaceships in the zone, even enemies.
Spaceships
Fighter
has a total life of 200 (50 shield + 150 hull) instead of 210. It deals 16 damage points instead of 12. Move speed equals 120 units and range equals 120 units Sniper : has a total life of 180 (120 shield + 60 hull). It deals 70 damages with a rate of fire of 1.2. Move speed equals 90 units and range equals 300 units.
Mercenary
has a total life of 260 (80 shield + 180 hull) instead of 210. It deals 50 damage points with a rate of fire of 1. Move speed equals 110 units and range equals 120 units.
Sentinel
has a total life of 220 (140 shield + 80 hull) instead of 210. It deals 24 damage points with a rate of fire of 0.6. Move speed equals 150 units and range equals 220 units. Sniper, Mercenary and Sentinel all had the same characteristics in last version. They had 75 shield and 240 hull points for a total life of 315 points. They were dealing 18 damages at a fire rate of 0.8.
Skills
Fire
We increased fire spear, red head and red wire damage. We also increased fire spear and red wire range.
Cryo
We reduced ice storm and ice ring damage as well as Cryo Scud number of rockets (and therefore damage).
Graphic designs
New graphic design for the Ice Storm. Fusion ultimate has a new icon and power is now displayed next to mothership Icon. Asteroïdes, harvesters, planet rings and fighters have new graphic designs. There are animations for ring destruction and tower destruction.Ambrosium and corsair camps have been reworked as well.
Sound design
New theme during skills draft screen. 1st in game theme has changed. All skills and motherships’ abilities have sound effects now. Don't hesitate to join BtV official discord server. Thanks for reading and see you beyond the void!