Full notes
Full Beyond The Veil update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Performance
- Events
Hey everyone! Been working on some big changes to BTV over the past couple of months, hopefully changes that will make the core experience more enjoyable. I've simplified a lot of systems and tried to reduce overall downtime. Most of the issues people had were centred around the survival and crafting mechanics, so naturally those two aspects have seen the most changes. ***PLEASE READ*** The new patch should update your save files to be compatible with the new systems, however I can't test every possible scenario, so if you encounter an issue when trying to load a save file and you don't want to lose your progress to date, please e-mail me your save files and I'll do my best to fix them. Saves can be found in C:\Users\(UserName)\AppData/LocalLow/Incubator Creations/BeyondTheVeil/Saves. Patch Notes
Grit and Focus have been folded into Life and Will respectively to simplify character progression.
Life is not consumed when travelling to regions, rather it specifies a maximum travel distance from the current region.
Using the compass consumes Will.
Hunger and Thirst have been removed- there is no longer a time pressure to stay alive. Food and Water instead recover Life and Grit.
Weapon Strength has been removed, you no longer need to channel Essence to maintain weapons and they will not lose potency.
Inscriptions can be stacked for greater customisation of weapons.
Adrenaline has been removed. Dealing damage to enemies reduces the cooldown on skills (now known as charge). Using a skill resets the cooldown of all skills simultaneously.
Human enemies are more mobile and aggressive, but deal less damage.
Combat encounters are larger.
Armour now has 5 tiers instead of 10.
Crafting resources are rarer.
The fire does not need to be lit to start crafting.
The meditate action has been removed.
Enemy bullets are slower so you can actually dodge them.
Maps have fewer regions.
Skills are now unlocked by defeating bosses.
Weapons now have a fixed Recoil value.
Weapons have a new Range attribute that affects how far the bullets travel before being destroyed.
Added some fancy particle effects to the skill bar.
Petted the dog.
Improved performance of lighting.
Updated layout of some menus to improve readability.
Improved dismantle system to generate better rewards.
Updated tutorial to reflect changes.
As well as the above are QOL features, bugfixes, and balance details. Have a great week, and a great summer! - Sam EDIT: You can grab the soundtrack from bandcamp as of today too! https://samwindell.bandcamp.com/album/beyond-the-veil-original-soundtrack
Source
Changelog.gg summarizes and formats this update. How we read updates.
