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Steam News21 August 202510mo ago

Full Release on September 12!

Cyberninjas, the wait is almost over! The Full Release of Beyond Sunset is coming to Steam on September 12. The road so far has been full of adventures.

Full notes

Full Beyond Sunset update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes7 additions1 change3 removals
  • Gameplay
  • Balance
  • Fixes
  • Store
  • UI and audio
addedWhat's new:
added3 new episodes: Awakening: New LiFe All three levels from the Beyond Sunset Demo have been added to the full game Copy of A Copy: True Faith Three new levels, which build up to a first-person tower defense section as you defend your new home Beyond Sunset: Dark Side of The Sun Three new levels, which see the player breaking into the bank vaults in the deserts of Utah and settling old scores
addedNew enemies: CR-78 Flyer Spiderbot Weapons Platform
removedCombat overhauled: Powerkill no longer charges over time Instead powerkill charge is gained by killing enemies, breaking shields and armor, and deflecting and parrying Melee parry reworked Knocking enemies into things damages them Powerkill reward when damage is dealt this way Powerkill reward when the enemy is killed this way
addedNew Augments Poison spread killing a poisoned enemy poisons other nearby enemies Ice chill same behavior as poison spread but with the ice effect Augment synergy performing a powerkill recharges a dash charge Power-dash dashing into an enemy pushes them backwards just like the melee parry large enemies and enemies with shields cannot be pushed, and dashing into them causes the player to bounce off dashing into an enemy while crouch sliding or shortly after crouch sliding pushed them farther back and deals more damage when they hit something Ground Pound attack Damaging version of the standard ground pound Creates a damaging shockwave when the player lands
addedNew Weapon Lightning Gun Uses Powerkill charge for ammo Fires a powerful beam that arcs between enemies, dealing tremendous amounts of damage

Cyberninjas, the wait is almost over!

The Full Release of Beyond Sunset is coming to Steam on September 12.

The road so far has been full of adventures. We aimed to deliver to you a cyberpunk game with a lot of combat action, shooting, hard bosses to triumph over and fantastic music to vibe to. Despite a few bumps along the way, we’re proud of the final product.

And very soon it will be in your hands!

Here is the list of changes regarding the EA:

What's new:

  • 3 new episodes:

    • Awakening: New LiFe

      • All three levels from the Beyond Sunset Demo have been added to the full game

    • Copy of A Copy: True Faith

      • Three new levels, which build up to a first-person tower defense section as you defend your new home

    • Beyond Sunset: Dark Side of The Sun

      • Three new levels, which see the player breaking into the bank vaults in the deserts of Utah and settling old scores

  • New enemies:

    • CR-78 Flyer

    • Spiderbot Weapons Platform

  • Combat overhauled:

    • Powerkill no longer charges over time

    • Instead powerkill charge is gained by killing enemies, breaking shields and armor, and deflecting and parrying

    • Melee parry reworked

    • Knocking enemies into things damages them

      • Powerkill reward when damage is dealt this way

      • Powerkill reward when the enemy is killed this way

  • New Augments

    • Poison spread

      • killing a poisoned enemy poisons other nearby enemies

    • Ice chill

      • same behavior as poison spread but with the ice effect

    • Augment synergy

      • performing a powerkill recharges a dash charge

    • Power-dash

      • dashing into an enemy pushes them backwards just like the melee parry

      • large enemies and enemies with shields cannot be pushed, and dashing into them causes the player to bounce off

      • dashing into an enemy while crouch sliding or shortly after crouch sliding pushed them farther back and deals more damage when they hit something

    • Ground Pound attack

      • Damaging version of the standard ground pound

      • Creates a damaging shockwave when the player lands

  • New Weapon

    • Lightning Gun

      • Uses Powerkill charge for ammo

      • Fires a powerful beam that arcs between enemies, dealing tremendous amounts of damage

Fixes:

  • TUT00 - Fixed texture alignment issues in the dojo area

  • S1M1 - Fixed texture not animating in the pawn shop

  • S1M3 - Fire alarm in nightclub no longer causes a damage indicator on HUD when flipped

  • S1M3 - Fixed texture alignment issue with couches in the parrot apartment

  • S2M1 - Fixed time trial dialogue bug that marked quest as complete when it wasn't

  • Fixed nodebuilder holes in multiple locations

  • S2M2 - Beep effect after NE arena now correctly stops when the fight is over

  • S2M2 - Fixed typo with admin dialogue

  • S2M3 - Fixed floor section not lowering correctly after unlocking the arena

  • S2M3 - Fixed the secret disk by the entrance to the pyramid being unreachable

  • S3M2 - Brightened 2 hallways to make navigation easier

Changes:

  • S1M3 - Blocked off out-of-bounds area next to the parrot building

  • S1M6 - Replaced old-style rollergates with new ones

  • S2M1 - Added Raven to the start of S2M1

  • S2M4 - Removed freeze effect from floor in part of accelerator tunnel that didn't need it

  • S4M1 - Moved jump pads in lobby

Mark your calendars!

Source

Steam News / 21 August 2025

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